zddgame
/
Gaming News
/
Star Citizen Devs Describe FPS Module, and It Sounds Amazing
Star Citizen Devs Describe FPS Module, and It Sounds Amazing-July 2024
Jul 27, 2025 8:41 AM

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Star Citizen - FPS Teaser

  GameSpot's Top 10 Games of 2023

  Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  The development team that's working on space sim Star Citizen's first-person shooter module did a Reddit Ask Me Anything yesterday where they shared many details about the game.

  The team is made up of around 30 people. They're aiming to release the FPS module early next year, and then continue updating it. Its mechanics will be integrated into the game's persistent universe, but like Star Citizen's Arena Commander, you'll also be able to play separate, multiplayer matches in team deathmatch, seek and destroy, capture and hold, and other modes.

  The integration of the FPS gameplay with the persistent universe is the most interesting part. Take for example the following description from the team on how you might be able to use it to your advantage:

  "I'm a stealthy, solo player. I find a wrecked ship, I know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When I'm on their ship, some time later, I get out of the crate. Very quietly, I rummage around and find some goodies I like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it...."

  Some other interesting tidbits that came out of the AMA:

  The team says the FPS gameplay is inspired by "a mixture of Counter-Strike, Rainbow Six, Arma, Delta Force, and Killzone."If an airlock on a ship is breached, items and characters will get sucked out into space.There will be a cover system that allows you to lean, peek, crouch and move in cover. There will be some destruction but it's not a key component (as most of the environments are solid metal).You can damage specific limbs, and this will impact gameplay. The plan is to let players choose the dominant hand for their characters. If that hand is damaged, they won't be able to shoot or throw grenades as well. In the persistent universe, a limb can be "ruined" to the point that you'll have to replace it with an artificial one.The crowdfunding campaign for Star Citizen is now closing in on $59 million.

  For more on the game and Roberts himself, check out part one and part two of GameSpot's interview with the legendary designer.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2025 - www.zddgame.com All Rights Reserved