By: Sarju Shah, GameSpot - Posted on September 28, 2009
Sony iterates the PSP at a rapid pace. The console has already seen two revamps over the past few years, and the upcoming PSP Go is by far the most radical of them all. Long rumored and then leaked ahead of time, the PSP Go is finally here. To get everyone up to speed, the PSP Go comes with 16GB of onboard storage, has no UMD drive, is substantially smaller than the PSP, and will cost $250 when it hits retail on October 1.
The PSP Go isn't meant to replace the existing PSP but merely to augment the device for a different class of users. Sony made the device for those who have abandoned physical media--hence, the 16GB of storage space, expandable via the M2 memory stick slot. With onboard Wi-Fi and Bluetooth, the PSP Go downloads data and games and connects to headsets wirelessly. Sony is emphasizing downloadable games and media for the device, a play to meet Nintendo's DSi Shop and Apple's monumentally successful App Store for the iPhone.
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The PSP Go weighs 40 percent less and is 50 percent smaller than the existing PSP-3000. Despite its lightness, the PSP Go feels quite solid. The sliding mechanism moves smoothly, and it seems like the PSP Go could take a decent amount of wear and tear. Like the iPhone, the PSP Go does not have an interchangeable battery.
Click to see the rest of the gallery The buttons have a considerably different feel compared to the original PSP, and the entire setup is much more compact by necessity, which might make long gameplay sessions difficult if you have average- to large-size hands. The sliding mechanism of the PSP Go necessitated a reduced button height and consequently a shorter button throw. Whereas the original PSP's buttons were a bit more squishy, the PSP Go's have a much harder feel. The start and select buttons are also much more recessed into the machine, making them hard to hit during gameplay, which isn't necessarily a bad thing on such a small console. Analog stick play is considerably tighter than with the original PSP. All non-game-related controls have been moved to the top of the machine. As a result, you're probably going to have to pause the game and peer over the screen to raise or lower the volume.
The screen maintains the same resolution as the original PSP's screen, but it's smaller. It's capable of four different brightness settings, compared to the other PSP iteration's three, although you can't access the brightest of the bunch unless you have the console plugged into the recharge cable, and then only via the AC adapter.
Speaking of recharging, Sony indicates that the PSP Go can last anywhere from three to six hours while playing games or three to five hours with video playback. A variety of factors affect battery life, including type of game, screen brightness, and network play. By comparison, the PSP-3000 comes in at a close four to six hours. The PSP Go can recharge via a USB cable, but curiously, you can't play and recharge at the same time unless you use the included AC adapter. Also of note, the USB cable is no longer a generic mini-USB plug; the PSP Go side of it is a proprietary connector.
An M2 memory stick interface on the side acts to increase the PSP Go's already large built-in memory reserve. While we'd rather have a microSD or microSDHC input, the prices on M2 cards aren't too bad if you stick to smaller sizes. 4GB M2 cards can be had for $20, and 8GB and 16GB versions sell for $32 and $82 at retail, respectively. By comparison, capacity sizes in microSDHC would cost $20 for 8GB and about $50 for 16GB.
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In our brief tests, which were taken from the game load screen in the cross media bar to the point where we're actually playing the game, it's clear that the PSP Go is by far the quicker of the two machines. The results aren't terribly surprising, but they are nice to see nonetheless.
We purchased games via the credit card option and had little trouble navigating the store via the PSP Go to download our games. We couldn't do anything with the PSP Go while downloading games, but the Media Go application for Windows gives you the option of downloading media and games to your computer, which you can then sync to the PSP Go at a later time.
The PlayStation Network is packed with content in the form of both games and videos. You can find 61 PSOne classics, 60 UMD legacy games, and 16 PlayStation Network-exclusive titles that include a mix of games and travel programs like Echochrome, Ape Quest, Flow, and Talkman Travel: Tokyo. On the video side of the spectrum, Sony claims there are 2,300 movies and 13,300 shows currently on the network. Most TV shows cost $2, and movies cost $10 to $15, with rentals ranging from $3 to $4.
All of that doesn't even include Minis or comic book content. Minis are essentially bite-size games in terms of both content and price. Minis will likely cost anywhere from $5 to $15. At GamesCom, Sony revealed that there would be 15 Minis at launch and well over 50 by the end of the year. Time will of course tell, but we're quite excited to see what happens in the Minis space.
Sony previously announced the possibility of a UMD trade-in program. However, recently it revealed that there would be no such thing for various reasons. So existing PSP buyers are stuck with their UMD games and have no way to transfer them to the PSP Go without repurchasing them.
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