Right on schedule, the fourth title update for Madden NFL 21 is now available, and it's a big one. The September 22 patch introduces a series of new player abilities, makes fixes and tuning changes for several issues, and addresses bugs with Franchise, Madden Ultimate Team, and The Yard.
One of the most notable fixes in this patch is for the bug that could cause the kick meter to "hitch" during field goal tries. Many complained about the kick meter bugging out, causing frustration and missed extra points in some scenarios. In GameSpot's Madden NFL 21 review, we said there was "fairly extreme lag" that could cause kicks to go array.
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Now Playing: Madden NFL 21 Video Review
In terms of the new abilities, these include Run Committed and Pass Committed, which help defenders break up plays. Another new ability is called Deflator, and this causes increased fatigue-related penalties when using an aggressive tackle on a ball-carrier.
The Madden series is known for its various bugs, and these often get smoothed out over time. This newest patch addresses a few silly-sounding bugs, like one where the runner would run continuously after scoring, and another where the quarterback would pitch the ball with the wrong hand. The patch also fixes an issue that could cause the football to pass through a defender's body, which sounds terribly painful.
You can see the full patch notes below, as posted by EA on the Madden website.
(NEW) Run Committed - Defenders with this ability will dominantly win run blocks when they correctly use the Guess Play adjustment to predict a run. Incorrect guesses will result in a loss.(NEW) Pass Committed - Defenders with this ability will win pass blocks when they correctly use the Guess Play adjustment to predict a pass. Incorrect guesses will result in a loss.(NEW) Deflator - Defenders with this ability will cause increased fatigue penalties when tackling a Ball Carrier with a non-conservative tackle.Enforcer - Addressed an issue causing CPU-controlled defenders with the Enforcer ability to use hit-stick tackles too frequently, and as a result also cause more fumbles than intendedBall Carrier
Updated QB-Slide functionality so that a double-tap of the dive button will now always be slide while a single press will always be dive, which will align with the non-QB ball carrier 'give-up' functionalityModified the new ‘Jurdle’ animation to reduce over-steeringFixed an issue that would sometimes allow the QB to enter a tackle animation while attempting to slide, which could lead to fumblesFixed an issue where Ball Carriers would stumble and fall well after having a collision with their legsFixed an issue where ball carriers were stumbling and falling too frequently when running through the line and colliding with their blockersFixed an issue rarely causing the ball carrier to continuously run after scoring a TDFixed quarterbacks pitching the ball with the wrong hand on option playsDefensive Coverage
Fixed issue allowing the ‘Bunch Verticals Flanker Motion-Snap’ quick-throw exploit vs Cover 3 and Cover 4: DEV NOTE: A longstanding legacy issue, allowing users to call Bunch Verticals, motion the flanker to the outside, snap while in motion and quick throw to that receiver who would be open against Cover 3 and Cover 4. We have added logic for the Curl Flat and Quarters Flat defenders to cover that throw. Addressed a Motion issue causing defensive backs in man coverage that were covering a receiver in motion to swap assignments with another defensive back on the other side of the formation, leaving the motion receiver openFixed an issue allowing route-swapping out of any passing formation by audible & resetting their play call twiceAddressed an issue with Cornerback Matchups by Route causing linebackers and cornerbacks to switch alignments in pre-play vs. certain offensive formationsFixed an issue causing man-coverage defenders to get into a bad position vs motion-wheel routesFixed multiple defensive alignment issues caused by motioning the Slot Receiver to the inside in Gun Empty Bunch and motioning a HB out wide in Gun Trips, resulting in inverted assignment and alignmentsFixed issues with Defensive Backs reacting too slowly to WR auto-motion and user-controlled receiver motion, leaving the receiver wide open at the snapAddressed an issue where defenders mirroring a receiver in motion would sometimes stumble on their teammate when the ball was snappedFixed an issue rarely causing pass-rushing outside linebackers to flip their gap assignment to the opposite side of the formation when the ball was snappedFixed an issue causing a defender in man coverage vs. a screen-blocking receiver would run past the blocking receiver on some RPO Alert playsTackling
Tuning for a variety of tackling animation issues that sometimes prevented tackles from triggering vs. ball carriers in Juke moves, and some cases where the ball carrier was not using any special moveFixed an issue causing an offensive lineman on the ground to warp back up to be part of a multi-player sack interaction between the pass rusher and quarterbackFixed an issue causing a CPU-controlled defender to celebrate while the ball is still live after a fumbleCatching
Improved multiple issues where the ball was going through players’ torsos on swat and catch attemptsAddressed an issue allowing user-controlled receivers using Aggressive Catch to make catches that they should not have specifically on jumping and diving catch animations. The player ratings will have a heavier impact on the outcome of these specific catch animationsFixed an issue preventing a teammate from catching a pitch on kickoff returnsTuning to ball physics to reduce the frequency of footballs consistently/repeatedly bouncing off of moving players and keeping the play liveGeneral Fixes
Fixed an issue with users being able to grief their opponent online by getting endless False Start penalties DEV NOTE: We have addressed this issue and now 3 consecutive False Starts, Delay of Game, or any combination of those penalties will result in the user committing the penalties getting booted.Fixed a blocking issue causing the fullback and offset tight end to collide with each other following the snap on certain formationsFixed an issue causing offensive players to rarely move out of their formation positions in pre-play, such as a QB moving to a guard position or a guard moving to a WR position after an audible: DEV NOTE: We were able to finally narrow down the steps to identify the cause of this rare bug, based on detailed feedback we gathered from our community. Thank you! While we are confident this specific situation is fixed, there could be other situations that could cause some similar behaviors so we will continue to monitor and address issues here as they come up.Fixed an issue causing the CPU-controlled offense to call passing plays sometimes when winning late in the game instead of running playsFixed an issue causing CPU-controlled quarterbacks to roll out of the pocket but then suddenly stop to try to throw resulting in unnecessary sacks