This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.
Since the beginning of competitive League of Legends, KDA has been a weak compromise between what we want to know (How did a player perform?) and what we can quantify – the kills and deaths tabulated at the end of a match. The simple ratio of kills to deaths was a concept quickly imported from other games, primarily first-person shooters, but its use in a team game such as LoL was obviously limited. Several players can have an important role in a kill, but only one gets credit for the kill itself. From here, assists were added to the equation to get KDA. Now everybody has the benefit of the doubt for their contributions to the team efforts, but we've lost one important factor from K/D - being able to compare around a simple baseline of 1.
While counting kill shares might not give a ton of insight on its own, the real application comes when we compare it to a player's deaths, much like KDA. With KDA, there is no baseline for comparisons because the average KDA fluctuates on a number of factors, such as the amount of teamfighting vs. laning in the game.
Only three players managed to rack up over 100 kill shares during the split, but Meteos, Hai, and Wildturtle each took different paths to get there. Their teams (Cloud 9 and TSM) are hardly a surprise, and there are honorable mentions (Sneaky and Bjergsen) who barely missed this admittedly arbitrary cutoff. Of the two Cloud 9 players, their KSD scores differ dramatically – Meteos' 2.18 is third highest of all players in the league, and in a role where the average KSD is .91. The next highest jungler has only 1.28 KSD, and the average without Meteos counted is .82, which would be below the average for supports. Hai on the other hand leads the split in total Kill Shares with 108.6, but his KSD is only 1.29. This illustrates that a kill-to-death ratio, whether KSD or KDA, does not tell all the story about a player. Hai is a shot-caller and playmaker for the team, and he's comfortable making plays that he will not live through. Wildturtle collected his 100 as a solid cog in the TSM machine – while Regi and the Bjergerking combined for a total of 121 Kill Shares, Turtle posted a textbook performance that you'd expect from an AD Carry: 100 Kill Shares while dying less than twice per game, falling only 47 times in the 28 regular season matches. Whether it was dominating the jungle, making selfless plays for the team or providing a prolific and reliable presence in bot lane, these three stand atop the rankings for total kill shares in the Spring 2014 split.
This is an improved evaluation of how much each player contributes, but it's still not perfect. The clutch hook that sets your team up for a pick can still be valued the same as an unneeded Soraka ultimate to pick up some assist gold. We haven't exactly measured every player's contribution, but we're getting closer. In addition, this system still relies on Riot's definitions for kill and assist credit. They're quite accurate in most cases, but not always perfect.