THE CRESCENT SICKLE PHANTOM
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Crescent Sickle Phantom - Dark Souls II - Walkthrough
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The Crescent Sickle Phantom at Earthen Peak isn’t an invader, but he is a Dark Spirit. The phantom’s sickle attacks are quick so be ready to backstep. He’s found at the top of a very narrow staircase so be mindful of your limited space when you’re planning an attack.
BOSS: MYTHA, THE BANEFUL QUEEN
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Mytha the Baneful Queen - Dark Souls II - Walkthrough
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This is another two-part boss fight. The best part is that the first half doesn’t even feature the boss, and while it’s an optional step, it means a world of difference in determining whether you’ll have a very difficult boss fight or a surprisingly easy one. Starting at the second bonfire at Earthen Peak, light your torch using the bonfire flame. Exit the bonfire area and walk toward the outer ledge where the windmill blades are spinning. Approach the windmill until the button prompt appears, then set fire to the windmill.
Our video shows the path from the bonfire to Mytha as well as several enemies you’ll meet along the way, most notably the Desert Sorceress and her potent fireballs. Fighting Mytha is going to be easy at this point but you can give yourself some insurance by summoning the friendly phantom, Jester Thomas.
When taking on Mytha, watch out for her two most common attacks, a far-reaching stab and a combo that features a quick stab and a downward swing. She can also throw her decapitated head which has a grenade-like effect. With any luck, Jester Thomas will be able to distract Mytha for the entire fight.
What was the point of burning the windmill? You saved yourself a ton of grief from having to fight Mytha in a pool of poison. That means fighting her while your health depletes while her health replenishes. Who knows what other environmental puzzles can give you a significant advantage down the road?
Guide Home
Class Breakdown
30 Items to Collect Before Your First Battle
Part 1: The Forest of Fallen Giants, The Last one (Boss), The Pursuer (Boss)
Part 2: Heide's Tower of Flame, The Dragonrider (Boss), The Old Dragonslayer (Boss)
Part 3: Down Heide's Tower, No Man's Wharf, The Flexile Sentry (Boss)
Part 4: The Lost Bastille, Ruin Sentinels (Boss), Sinner's Rise
Part 5: Belfry Luna, Bell Keeper (Invader), Belfry Gargoyles (Boss), Vorgel The Sinner (Invader)
Part 6: Huntsman's Copse, the Greatsword Phantom, Merciless Roenna (Invader)
Part 7: Skeleton Lords (Boss), Executioner Chariot (Boss), Harvest Valley, Earthen Peak, Covetous Demon (Boss)
Part 8: The Crescent Sickle Phantom, Mytha The Baneful Queen (Boss)
Part 9: The Pit, Grave of Saints, The Gutter, Rhoy the Explorer (Invader)
Part 10: Royal Rat Vanguard (Boss), The Gutter (Part 2), Melinda the Butcher (Invader), The Rotten (Boss)
Part 11: Iron Keep, Smelter Demon (Boss), Belfry Sol, Old Iron King (Boss)
Part 12: Shaded Woods, Scorpioness Najka (Boss), Doors of Pharros, Bowman Guthrie (Invader), Royal Rat Authority (Boss)
Part 13: Brightstone Cove Tseldora, Prowling Magus (Boss), The Porcine Peasant (Invader), The Duke's Dear Freja (Boss), The Lost Sinner
Part 14: Shrine of Winter, Drangleic Castle, Nameless Usurper (Invader), Dual Dragonriders (Boss), Looking Glass Knight (Boss)
Part 15: Shrine of Amana, Undead Crypt, Peculiar Kindalur (Invader), Demon of Song (Boss), Nameless Usurper (Returning Invader)
Part 16: Aldia's Keep, Velstadt, The Royal Aegis (Boss), Aslatiel of Mirrah (Invader), Guardian Dragon (Boss)
Part 17: Dragon Shrine, Dragonfang Villard (Invader), Ancient Dragon (Boss)
Part 18: Memories of the Ancients, Memory of Vammar, Memory of Orro, Memory of Jeigh, Giant Lord (Boss)
Part 19: Throne Watcher and Throne Defender (Boss), Nashandra (Final Boss)
Part 20: King Vendrick (Boss), Dark Chasm of Old, Darklurker (Boss)