Vampire: The Masquerade - Swansong is a complicated game that throws dozens of important choices at you right from the start. It’s rather easy to talk yourself into a corner and miss out on key pieces of information or overlook a vital clue for a puzzle that’s got you stumped. Our beginner’s tips for Swansong help avoid some of the more common pitfalls and get the outcome you want.
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Now Playing: Vampire: The Masquerade - Swansong | RPG Trailer
It may be tempting to use Focus and force your way through an exchange to get what you want or use your skills whenever you can. However, it’s usually best to hold back at least eight Willpower points to use in a Confrontation. These have more serious ramifications for failing and can influence endings and available objectives.
Unless your opponent has a significantly lower skill level, they almost always increase their Focus as well, reducing your chances of success and wasting your Willpower when you lose. It’s best to use Focus if your level is one or two higher than theirs, and you start with at least a 30% chance of success. Even then, keep an eye on the forecast outcome to see how likely it is they may respond in kind.
Not every item is of vital importance. Some--files and notebooks in particular--are just there to add context for a situation.This knowledge can still come in handy, though, and give greater insight into what dialogue choices might get the outcome you want at a later point.
More often, though, you’ll find--and hopefully write down--a piece of information that clashes with someone else’s testimony and opens a new path forward. If you ever come across a character talking about someone else you’ve met, make sure to go back to that character and see if they have anything new to say.
A general rule is that if there’s something specific in a description or on an item, such as a date or even mention of a location, write it down. Take Galeb’s first full stage, for example. Tucked away in a random book on the floor in a hallway, among several other books, is a brief mention of a hidden emergency chamber. This location ends up being crucial for completing the main story objective, but it’s easy to forget in the midst of all the other evidence you gather.
Not every environmental object helps solve a puzzle, but you should check anyway.
Without them, you’re forced to ignore certain dialogue options and miss out on key information, often information that’s necessary for completing side tasks. You can still finish a scene and earn plenty of experience even if you have to play dumb and overlook obvious connections in conversations. It’s just much less frustrating this way.
The problem is, if your Hunger is too high, you’ll lose control and instantly kill whoever is nearby--not a good thing to do. Try and keep your Hunger below five as often as you can, especially if you’re headed into a new area or starting a new objective.
On a similar note, only drain each victim once. There’s almost always another safe room you can find to lure a new human to, and the increase in suspicion from killing a vessel isn’t worth it.
Failing some objectives will influence the story, but you’ll know what these are when they happen--letting a fugitive escape, for example, or defying the Prince’s orders. Others, such as not gaining intel on every council member in the first scene, just mean you lose out on some lore and experience.
Others, such as lockpicks and keycards, are more dependent on your stats. If you have at least one point in their corresponding skills, you can use them to boost your chances of success in the next related interaction--picking locks, hacking computers, and the like. It’s an easy way to compensate for certain skills you might have overlooked, and no consumable carries over to the next scene.
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