We all have tastes that place us in the one percent. My minority opinion is that not only is the Vita an incredible piece of hardware, but it houses a fascinating library as well. After big-budget games failed to engender much excitement in the Vita's early days, Sony shifted its focus to the independent scene, and in turn pushed away much of the audience who craved console experiences on the go. But the library has risen like a digital phoenix in the last few years, supplying more incredible games than I could possibly find the time to play. For just one moment, forget about the distinction between AAA and indie; ignore the technical buzzwords that have dominated our conversations. If fun matters more than anything else, then cast your gaze toward the Vita. I recently played six upcoming games, and the future looks bright for Sony's lovable handheld.
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GameSpot's Top 10 Games of 2023
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Now Playing: Six Upcoming Vita Games That Are as Interesting as They Are Weird
Fast-forward many years, years in which developers have become a little older and much wiser, and we've seen how such deviations can add to the experience. Look no further than Tearaway to see how a well-integrated camera can change your every emotion. And now we have Murasaki Baby. Guide Baby through a hellish landscape by holding her feeble hand, and manipulate the wind, rain, and screaming demons to guide her toward paradise. It's heartwarming and empowering, and though the puzzles aren't stumpers based on what I've played, the magical aesthetics certainly pulled me into the fold.
Enter Metrico. Here's a game that has taken the ubiquitous formula and twisted it into something beautiful. Like with actual infographics, you may not understand exactly why a bar may rise or lower, but unlike with the real deal, you do have the power to make them bow to your wishes. You see, the graphs shift based on your movements. Sometimes a jump may lower a platform, whereas other times you must run around, or ricochet some bullets. The rules are never explained, so you must think and observe. The two worlds I've played gave me those satisfying "aha!" moments I crave from puzzlers.
So, you've got six hours to live, and you're hallucinating like a madman. The water supply has been spiked, and your arms will turn into dolphins if you don't find a cure fast enough. This isn't a typical save-the-world action, however. You use your words to discover the secrets of this bizarre world, and your objective is whatever you want. Talk your way into finding the cause of this outbreak, befriend the weirdos you meet, or bargain to figure out who should die when a gun is pointed on you and a group of masked strangers. I have to admit that One Way Trip was a little too out there for me to grasp in the hour I spent with it, but maybe I'm too uptight for my own good. We could all use a little Wishberry Knifeprincess in our lives.
Enough of the history lesson. Super Exploding Zoo doesn't purport to be a documentary game (if such a thing even exists), though it does present an interesting view of how animals would behave during an alien attack. You see, pandas, crocodiles, and other residents of the animal kingdom would so fear for the safety of their eggs (yes, pandas have eggs), that they would hurl themselves at the invaders and explode in a furry cloud. The Vita certainly isn't shy about weird games, is it? I was riveted by the initial craziness, but after I sank in a half hour or so, it was the puzzles that grabbed my attention. Who would have thought combustible animals could be so entertaining?
Rogue Legacy, of course, falls neatly within that "best" categorization. One of my favorite games from last year, this empowering roguelike does an excellent job of easing in those scared of severe punishment while embracing others who want to be pushed to the bloody edge. The brilliance of this design comes from the Legacy in the title. Once you die (and you will perish often), you pass traits to your next of kin, so you can overcome even the toughest obstacles with enough stubbornness. The port seemed silky smooth, and it contains the various PC updates that added more characters and environments to the core build.
There is one red flag. Well, it's not too severe, so we'll call it a pink flag, or maybe even orange. There's some slowdown present that most definitely is not there on the PC. Now, this didn't affect my progress since it was an occasional hiccup rather than a choppy slideshow, but it was noticeable even for someone like me who normally doesn't care about such things. We can only cross our fingers that it's ironed out before release. The new art style, however, is quite appealing, as is the enticing musical score, so at least some changes have been for the better. Now read The Anarchist Cookbook and befriend Bob's Rotten Head, because you'll need all the help you can get in The Binding of Isaac: Rebirth.