Metroid Dread is here, and it marks the conclusion to the decades-long story that's been told across the 2D side of the series, dating back to the original Metroid. While it may be a landmark game in that sense, the actual structure of it is very much still what you'd expect from a Metroid, as Samus starts out her journey stripped of her powers before slowly (and sometimes not so slowly) accumulating them again. It's typical Metroid fare, but whether it's been years since you last touched a game in the series or are making this your starting point, we've got some tips to help ensure your hours spent on the planet ZDR are dread-free.
Dread is a challenging game, but in many ways, it's not especially punishing. The new EMMI enemies that have been featured all over the game's marketing pose a serious threat to Samus, but thanks to checkpoints just outside of the zones you inhabit, an encounter going awry with one will only set you back a minute or two at most. Boss battles can also be quite difficult until you learn their patterns, but you can make things easier on yourself by putting in some legwork beforehand. With all of that in mind, let's dive into the tips.
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Now Playing: Metroid Dread Video Review
The counter is crucial not only because it can help you avoid damage and kill an enemy quickly, but also because you'll receive more energy (the game's equivalent of health) and missile ammo by killing a countered enemy. Those extra resources can mean the difference between life and death, so using the counter early and often will help you to build the muscle memory necessary for it to become a natural part of your repertoire. There's no reason not to rely heavily on it (outside of cases where you're full on energy and missiles or are just avoiding an enemy), so force yourself to learn the timing until hitting that X button becomes your natural instinct.
And for as useful as the counter is during standard combat, it becomes mandatory during certain boss encounters. Not every attack can be countered, but counters are sometimes the lone way to open certain bosses up to damage. As such, building up that habit in normal battles should help to prepare you for the game's toughest fights.
Countering enemies is essential--and satisfying
Having extra energy tanks and a large supply of missiles will make Dread a much more manageable experience, giving you the wiggle room to take some extra hits or miss a few missiles during a fight. If you're new to Metroid, you should know that simply tanking your way through boss fights generally isn't a viable strategy; you likely won't accumulate enough energy tanks to let you suffer hit after hit, but again, it's more about ensuring you can make a few mistakes without dying.
What all of this means is that if you're having difficulty with a boss fight, consider poking around and tracking down some extra energy tanks. Or, if you see one in sight, try to grab it rather than beelining it to the next objective. However...
Fortunately, Dread makes it relatively easy to keep track of all these. Come anywhere close to an upgrade, and it'll be marked on your map so you know to return later. Likewise, the various obstacles that stand in your way will also be marked on the map. Initially, these will usually be labeled with a series of question marks to indicate that you lack the necessary tool to deal with them. Once you get the corresponding upgrade, you'll see their proper name listed on the map.
Beyond that, you'll also see areas of the map that are blinking. This indicates that a secret awaits you, likely in a hidden block in the walls, floor, or ceiling. However, you should again bear in mind that you may lack the ability to actually uncover said secret right away. There are a ton of upgrades in Dread, and you certainly don't need them all (or anywhere close) to finish the game, so don't stress too much if you're having trouble with a particular secret.
Sometimes, you might be limited to a small area and need to figure out how to leverage a new upgrade; other times, you'll be exploring the broader game world and be unsure about what to do next. Dread is a well-designed game that will gently guide you to your next objective, but it's never going to stick an arrow right in front of you and tell you precisely where to go.
When you don't know what to do, whip out your missiles and let 'em rip. Oftentimes, the way ahead is uncovered by shooting certain blocks with a missile. The missile itself (or your standard beam) may be all that's needed to destroy the block and let you pass, but if not, the missile will reveal the type of block, signaling what's required to get through. As noted above, you'll frequently encounter obstacles you can't yet deal with. But if you're unable to progress, your best starting point is usually to shoot missiles at everything you can to find any possible unseen exits.
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