You need a javascript enabled browser to watch videos.
Click To Unmute
DriveClub - E3 2013 Stage Demo
GameSpot's Top 10 Games of 2023
Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Alan Wake II Made Me Face My Fear of Horror GamesLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Evolution Studios has responded to criticism of Driveclub's 30 frames-per-second limit, encouraging skeptics to try the PS4-exclusive title. Speaking to Red Bull, game director Paul Rustchynsky said, "I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail."
However, he believes developer Evolution struck the right balance between technical performance and frame rate, insisting the racer doesn't drop frames or feature any noticeable input lag. Those are features that "[many] of the games running at 60fps can't guarantee," he said. "With high frame rates, you've got to sacrifice a lot of detail, and ultimately we're really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully."
Some PlayStation 4 owners expressed their disappointment when Evolution confirmed the 30fps cap, cutting it from a previously promised 60fps. Rustchynsky told Edge in April how the frame rate cap wouldn't compromise the gameplay for Driveclub, saying 1080p/30fps was "absolutely the best thing" for the racer. He mentioned to Red Bull how players at E3 were pleased with the "fluid" racer.
The game director didn't rule out the possibility of 1080p/60fps in future games on PlayStation 4, believing developers at this stage have barely grasped the full power of the system. "Looking back at what we've been able to do in the past two years, and how we're continually finding new ways of getting even more performance out of the hardware, I don't think we're anywhere close to reaching the limit of what the PS4 can do yet," said Rustchynsky.
Driveclub launches exclusively for PlayStation 4 on October 7.
Does the 30fps cap your interest in Driveclub? Let us know in the comments below.