This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.
LGD has definitely suffered through its share of tribulations recently, with players bleeding away and an argument about placement in the D2L. Given the circumstances, it's unsurprising to hear that CEO Jie 'Ruru' Pan gave an exhaustive interview recently. Similarly, it's little surprise that Rasmus 'Misery' Filipsen, who suffered visa problems, would provide a statement himself regarding his former team. In an exclusive reveal on GosuGamers.net, Filipsen described Ruru's interview as emblematic of one of the issues surroundings LGD: "communication problems and misunderstandings." He added that he was most perturbed in regards to the matters surrounding Ducky.
The most disturbing thing about this interview to me is about Ducky and how misunderstood this was. Ducky was never meant to be a coach Dota wise. The guy has been studying teamwork, teambuilding and whatever comes with that ever since he quit dota. He asked me if we needed some help fixing the internal problems within the team and as we were about to kill each other at the time, I thought it was a good idea. The whole team and I took it to Ruru, but the communication was problematic and it was hard to explain the idea of teambuilding and that it was for the friendship and trust that he was meant for. After some talk, she agreed to pay for the ticket, even though I offered to pay the ticket myself. Of course, he is my friend through many years and I could be biased, but I think anyone in the team at the time can agree that he did help us out a lot, so much that each member of the team put out their own money to bring him to Seattle, TI3. Obviously the result at the tournament wasnt at all satisfying, but that had nothing to do with Ducky's presence.
Filipsen also touches lightly on the difficulty involved in having "5 foreigners from 5 different countries living in China in the same house every day with no purpose besides of DotA" and remarked that he believed "gaming houses are not for permanent living, but merely a place for bootcamps and part time living."
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