zddgame
/
Gaming News
/
Halo 5 Will Never Have Split-Screen, But Halo 6 Could
Halo 5 Will Never Have Split-Screen, But Halo 6 Could-June 2024
Jun 18, 2025 11:32 AM

  The fact that Halo 5: Guardians does not offer split-screen has been a much-discussed point ever since Microsoft made the announcement earlier this year. In a new interview, Halo franchise development director Frank O'Connor says the blowback from this has been "huge." Though there are no plans to add split-screen to Halo 5 as a patch, it's possible that Halo 6 could introduce the feature, he teased.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Halo 5: Guardians - Video Review

  GameSpot's Top 10 Games of 2023

  Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  In an interview with GamesRadar, O'Connor said it would be technically impossible to add split-screen to Halo 5 as a post-release patch. The game's 60 FPS frame rate is partially responsible for this, he said. When 343 made the decision to have Halo 5 run at a locked 60 FPS, the team did so with the understanding that it would create "some issues" and technical impossibilities for the rest of the game.

  "Realistically, for Halo 5, it's not something we can just throw in a patch," O'Connor said. "The simulation the game runs at is 60 frames per second; you've seen how big the vistas are; you've seen things like the kraken and so on and so on and so on. It's just not feasible with the engine works. The blowback from it has been huge within reason."

  O'Connor added that he personally enjoys split-screen, but said the number of people who actually play Halo games via local split-screen is small relative to the total player base.

  "We know what the real numbers are [of people who play split-screen] and I'm not even going to give them out. But suffice it to say, like most things, they're not as big as you think they are," he said. "Split-screen is fun for me, too. It's not something that I object to. We would have loved to put it in; if we could have, we would have."

  Also in the interview, O'Connor teased that Halo 6, which he previously confirmed is undergoing "serious, real planning," could offer split-screen. However, nothing has been decided at this stage.

  "It's certainly a conversation we'll have about the next game," he said. "We haven't said, 'Split-screen is done and we've abandoned it.' Making a game is about finding a schedule and a list of priorities and technical features that you can actually achieve. And the commitment to 60 frames per second, we knew was going to create some issues. And one of those, unfortunately--and we don't feel good about this--one of those unfortunately is split-screen. So we'll talk about it for the next game and we'll talk about it for the future. But it really is a giant technical hurdle and not a trivial thing."

  Previously, Halo 5 executive producer Josh Holmes said the decision to remove split-screen from Halo 5 was "one of the most difficult ones we've ever had to make as a studio." Split-screen had been basically synonymous with Halo until the release of Halo 5 this week.

  Halo 5 launched on October 27 exclusively for Xbox One. For more, check out GameSpot's review and what other critics are saying.

  How do you feel about Halo 5's lack of local split-screen? Let us know in the comments below.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2025 - www.zddgame.com All Rights Reserved