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Destiny 2 Patch Notes: Black Armory Expansion Update Now Live
Destiny 2 Patch Notes: Black Armory Expansion Update Now Live
May 20, 2024 12:11 AM

  The Black Armory, Destiny 2's first expansion of the post-Forsaken era, is now live, along with a new update to the game that patches in a few minor changes. Bungie outlined what the expansion entails last month--instead of focusing on a new story campaign, it's focusing on new locations and activities. That means a heap of new loot to get as players reignite three special Forges across the solar system, and a full new Raid on its way on December 7.

  The big notable additions in The Black Armory, the Forges, sport a new horde mode-style activity that will include matchmaking and special rewards. The expansion brings five new Exotics, four of which Bungie has detailed so far, and new Pinnacle Weapons for players willing to put a lot of time and skill into Gambit, Strikes, and the Crucible. The Black Armory also increases the Power Level cap to 650, giving players a reason to jump back into the endgame grind--and with the Scourge of the Past Raid on its way on Friday, many players will want to be climbing that hill as quickly as they can.

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  Now Playing: Destiny 2: Forsaken - Weapons Of The Black Armory Trailer

  The launch of The Black Armory accompanies Patch 2.1.1.1, which includes a host of small tweaks and balancing changes, as Bungie explained on its blog. It notably reduces Gambit's Heavy ammo boxes for Linear Fusion Rifles from five rounds to three, which should reduce the effectiveness of the many, many folks using The Queenbreaker in those matches.

  Players below Power Level 550 will get some help catching up to endgame players with the new patch, as Destiny 2 will now drop Prime Engrams and their Powerful gear more frequently for players rushing to catch up. And Raiders in Scourge of the Past and Last Wish will now have the option of deleting their checkpoints in those activities if they want to restart them.

  There are also a host of changes and issue fixes throughout Update 2.1.1.1. Check out the full patch notes below.

  

Sandbox

General

  Chaos Reach Tuned Chaos Reach’s deactivation cost so that it consistently retains Super energy from deactivating early. Previously, Chaos Reach allowed Players to save Super energy when deactivating the Super early by charging a flat Super energy cost upon deactivation (~65%). This meant that in order to save Super energy, you’d have to deactivate within the first second or so of the Super’s duration.With this change, Chaos Reach’s deactivation will now always save you some Super energy. Deactivating the Super is no longer a flat energy cost but, rather, now works on a curve. The intention is to reward players for skillfully timing their deactivation.Fixed an issue where the overshield granted upon respawning in Crucible would not negate damage right awayIncreased damage required to destroy Nightstalker Tethers prior to their activationFixed an issue where the Biotic Enhancements buff would apply too much of a damage multiplier when standing in a Well of RadianceArmor/Weapons

  Fixed an issue where Scavenger perks could be used to generate heavy ammo off of team mates who fell to self-inflicted misadventureFixed an issue where high impact scout rifles were not firing at 150 RPMFixed an issue where the impact stat bar for Fusion Rifles was not updating when upgrading a charge time masterwork for the weaponGwisin Vest

  Fixed an issue where kills were not required to extend Super uptimeFixed an issue where Super was not extended after 10 or more killsChromatic Fire

  Fixed an issue where explosions were doing less damage than intendedReduced the amount of ammo gained from the Machine Gun Scavenger perk to bring it in line with other Power weapon scavenger perksFixed an issue that caused the Black Armory weapons to sometimes roll two of the same perkDuplicate perks have been replaced in each weapon's talent grid

Crucible

General

  Fixed an issue that caused The Mountaintop to drop above appropriate power levels for players who do not own Forsaken, making it unequipped unless pulled from collectionsFixed an issue that caused Valor Ranks to display different values from what their rank actually was

  This is strictly a visual fix, ranks have worked properly since Season of the Forge began

Gambit

General

  Fixed an issue where the wrong team would sometimes be credited for killing the Ascendant Servitor PrimevalReduced the amount of ammo that Linear Fusion Rifles receive from the Power Ammo crate in Gambit to from 5 to 3 rounds

  Sleeper Simulant still only receives 2 roundsPlayers who die with fewer than 2 rounds of special ammo will now always respawn with 2 rounds, to help alleviate special ammo starvationFixed an issue where players would be held in a loading screen if another player was inspecting items in inventory

Vanguard

General

  Fixed an issue where Protheon, the Modular Mind grew three times larger than intended in Update 2.1.0

  This strike has been reintroduced to Matchmaking, and can be launched once again from the Director

Raids

Leviathan & Raid Lairs

  Removed "Normal Mode Completion" requirement for launching Prestige Modes for Leviathan, Eater of Worlds, and Spire of StarsLast Wish

  Fixed an issue where Destiny 2 would crash during the Morgeth fight

Clans

General

  Fixed an issue where the “Hawthorne’s Heroes” Clan Perk was not providing the proper rewards

Items & Economy

Collections

  The "Hecuba-S" exotic Sparrow no longer requires Annual Pass ownership to reacquire from CollectionsThe "Mimesis Drive" Sparrow now properly requires Annual Pass ownership to reacquire from CollectionsShader reacquisition time reduced from 3 seconds to 1 secondGeneral

  Prime Engrams will now appear more frequently for players under 550 power, and provide larger power benefits when decryptedFixed an issue where the "Harbinger's Echo" sparrow was locked out for players who destroyed dragon eggs across multiple characters. We are currently developing a fix for an upcoming patch to address players who have already destroyed all eggs prior to this update. Update 2.1.3 is tentatively planned for December 18. 2018 Seed of Light added to the drop table of the Blind Well HeroicThe "Lest Ye Be Judged" Trophy/Achievement can be completed by visiting XurFixed an issue where the “Riddle Me This” Triumph was not unlocking properlyFixed an issue where Amanda Holliday had an improper notification waypointFixed an issue where Festival of the Lost armor could not be masterworkedFixed an issue where items could not be masterworked if players did not have Enhancement Cores in inventory, even if the masterwork cost did not require coresFixed an issue where Amanda Holliday’s inventory did not refresh at the proper times

UI

General

  When selecting a Last Wish or Scourge of the Past on the Director, players can now delete their current checkpoint before launching the activityFixed an issue where the Vanguard node on the top-level Director was not displaying active challenges

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