This article was originally published on GameSpot's sister site onGamers.com, which was dedicated to esports coverage.
Updated:This post now includes the 7/17 update at the start.
The clip brush has been enabled on the cargo box at the A bomb site. This means you are no longer able to crouch, like pictured below, on the side of the box.Before the 7/17 update
The crane has moved again...Gallery
The wall along side the train track has been extended downward more.Gallery
ServerVersion = 123
PatchVersion = 1.34.2.1
Location of these changes are located in the csgo_items.txt "attributes"
"31"
{
"name" "penetration"
"attribute_class" "penetration"
"description_format" "value_is_additive"
"hidden" "1"
"effect_type" "neutral"
- "attribute_type" "uint32"
"attribute_type" "float"
Location of these changes are located in the csgo_items.txt "paint_kits_rarity"
- "cu_m4a1_howling" "legendary"
"cu_m4a1_howling" "ancient"
Client.dllServer.dll
Old Death Comes Sticker
New Death Comes Sticker
Before this update, the bullet penetration system would display "STOPPED!"
Featured below is a video clip that demonstrates the new crosshair style: Your browser does not support the video tag.
Gallery
The previous update changed the layout of the windows in the kitchen to fix the spammable spots. But in doing these modifications; a no draw panel was left between the two windows. This caused people from within the kitchen being unable to spam people on the outside.Gallery
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You can visually see on the old version of the map that the bullets were stopped right away when firing from inside the kitchen.Gallery
This was never a issue for players who were firing from the outside. The bullets always went through but now this has been readjusted to align with the other side.Gallery
The wall behind the bench has been thinned; it is much easier to spam nowGallery
Difference of the wall thickness values from the front:Gallery
Difference of the wall thickness values from the back:Gallery
Locations around the van where the bomb could get stuck have been fixed.Gallery
View of the window changes involved with in the connector from the outside. Other changes here is the water position has been moved and plywood has been added to the outside.Gallery
Minor changes have happen to the B bomb site. The water's position has been adjusted a little and a few walls have had their texture lighten for players to appear more visible in front of them. Also note the crane in the background has been turned.Gallery
The wall texture underneath the balcony and behind the support beams has been removed. It is now just a black space. Also within this picture the street cones have been removed.Gallery
Minimal wall texture colors have been adjusted.Gallery
The windows within the connector have been changed. One of the windows is now covered by a wood board and the other one is made of breakable glass. These window changes have made the lighting different. Plus additional objects have been removed with this new version.Gallery
The wall that features the big pipe on it has been pushed back and now displays a wider hall.Gallery
A wood pallet has been added at the bottom of the ladder for giving the players the option of quick jumping down.Gallery
In addition, the hole has been made larger giving the players the option of being able to jump down.Gallery
Changes were made to the different objects located in the A tunnel near the balcony.Gallery
The wood crates have been repositioned for a clearer view and a few textures have been modified.Gallery
Many modifications have been made to the A bomb site. The CT's truck and barricade have been pushed back for giving room to the bank. The bank needs more room now because it is now open with a new pathway underneath it. Also the advertisement sign color has been adjusted.Gallery
Gallery
Cargo from the semi-truck has fallen off and placed within the A bomb site. Also the dumpsters have been rearranged.Gallery
Another angle of the A bomb site changesGallery
One more view...Gallery
Image of the modifications made to location behind the A bomb site which include a reversement of the stairs.Gallery
Both of the hallways located in the middle of the map had changes to their lighting or certain textures.Gallery
Gallery
Images of the pathway's new entrance to the A bomb site and the connection to the A tunnels.Gallery
Gallery
Picture of within the new pathway that has been created to the A bomb site underneath the bank.Gallery
Multiple flowers have been removed.Gallery
The flower box has been rasied.Gallery
Gallery
Gallery
Gallery
The flower pot has been removed from CT spawn and some addition greenery has been adjusted around the B bomb site.Gallery
Gallery
The tapestry has been adjusted for the reasons of players within the room would blend in to the tapestry.The changes now make it easier to view people from outside the windows.Gallery
Gallery
Many modifications have taken place within the castle.This involves changes to how the lighting is displayed. The most noticeable changes are pictured below:Gallery
Gallery
Gallery
Gallery
Gallery
Gallery
Gallery
Addition miscellaneous textures and objects have been changed around the map. Examples below is the color of a background wall was changed, the ground texture being adjusted, and one stack of hay at A being removed from the bomb site.Gallery
Gallery
Gallery
Gallery
Gallery
The base of each tower has been modified a little, the sky box changed, and the texture on the yellow pipes have been fixed.Gallery
Gallery
Gallery
Gallery
Gallery
Gallery
Additional images of the texture fixed on support beams the pipesGallery
Gallery
Gallery
Collision with multiple objects, most noticeable the lights, have been totally erased. As you can see bullets and grenades don't clip with the object in the new version like it used to.Gallery
ServerVersion = 122
PatchVersion = 1.34.2.0
The Model's Old Physics CharacteristicsThe Model's Old Physics Characteristics
The Model's New Physics Characteristics The Model's New Physics Characteristics
The surface property for Stone Block 1 - A model's physic characteristics has been changed from "Stone" to "Rock".Stone Block 1 - APhysics Characteristics of Stone Block 1 - A
Stone Block 1 - BPhysics Characteristics of Stone Block 1 - B
Location of these text strings are represented in the demoimportantevents.res"hltv_status"
{
"uiname" "HLTV Status"
"scanonly" "1"
Adjusted the strings involving De_Overpass's loading screen icons. The changes relate to how and where the icons are displayed on the loading screen.
Location of these text strings are represented in the de_overpass.txt// HLTV overview description file for de_overpass.bsp
"de_aaa"
{
"material" "overviews/de_overpass" // texture file
- "pos_x" "-4438" // upper left world coordinate
- "pos_y" "1494"
- "scale" "4.9"
"pos_x" "-4619" // upper left world coordinate
"pos_y" "1875"
"scale" "5.2"
// loading screen icons and positions
- "CTSpawn_x" "0.52"
- "CTSpawn_y" "0.18"
- "TSpawn_y" "0.88"
- "bombA_y" "0.20"
- "bombB_y" "0.28"
"CTSpawn_x" "0.51"
"CTSpawn_y" "0.24"
"TSpawn_y" "0.91"
"bombA_y" "0.26"
"bombB_y" "0.34"
A new string was added giving items the possibility of a new attribute named "Use After Date".
Location of these text string are represented in the csgo_english.txt// Atributes
"Attrib_UseAfterDate" "Can Be Used After %s1"
Then the strings behind the new "Use After Date" attribute were added below:
Location of these text strings are represented in the items_game.txt"182"
{
"name" "use after date"
"attribute_class" "use_after_date"
"description_format" "value_is_date"
"description_string" "#Attrib_UseAfterDate"
"hidden" "1"
"effect_type" "negative"
The tag value string relating to the eSports 2014 Summer case has been renamed to eSports III case.
Location of these text strings are represented in the items_game.txt"4019"
{
"item_name" "#CSGO_crate_esports_2014_summer"
"item_description" "#CSGO_crate_esports_2014_summer_desc"
"name" "crate_esports_2014_summer"
"image_inventory" "econ/weapon_cases/crate_esports_2014_summer"
"tags"
{
"ItemSet"
- "tag_value" "set_esports_2014_summer"
"tag_value" "set_esports_iii"
Strings were deleted for giving the name tag and the stickers a attribute of always being trade-able.
Location of these text strings are represented in the items_game.txt"1200"
{
"name" "Name Tag"
"first_sale_date" "2013/08/28"
"prefab" "csgo_tool"
"item_name" "#CSGO_Tool_Name_Tag"
"item_type_name" "#CSGO_Tool_Name_TagTag"
"item_description" "#CSGO_Tool_Name_Tag_Desc"
"image_inventory" "econ/tools/tag"
"tool"
{
"type" "name"
"usage_capabilities"
{
"nameable" "1"
}
}
- "attributes"
- {
- "always tradable" "1"
"1209"
{
"name" "Sticker"
"first_sale_date" "2014/01/29"
"prefab" "csgo_tool"
"item_name" "#CSGO_Tool_Sticker"
"item_type_name" "#CSGO_Tool_Sticker"
"item_description" "#CSGO_Tool_Sticker_Desc"
"tool"
{
"type" "sticker"
"usage_capabilities"
{
"can_sticker" "1"
"usable_out_of_game" "1"
}
}
- "attributes"
- {
- "always tradable" "1"
Many of the weapon icon IDs have been changed and now have a new ID number.
Location of these text strings are represented in the items_game.txt- "33488916"
"33357844"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_ddpat_light"
}
- "33488917"
"33357845"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_ddpat_medium"
}
- "33488918"
"33357846"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_ddpat_heavy"
}
- "33488944"
"33357872"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_webs_light"
}
- "33488945"
"33357873"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_webs_medium"
}
- "33488946"
"33357874"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_webs_heavy"
}
- "33489048"
"33357976"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aa_fade_light"
}
- "33489049"
"33357977"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aa_fade_medium"
}
- "33489050"
"33357978"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aa_fade_heavy"
}
- "33489056"
"33357984"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_so_night_light"
}
- "33489057"
"33357985"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_so_night_medium"
}
- "33489058"
"33357986"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_so_night_heavy"
}
- "33489064"
"33357992"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_blued_light"
}
- "33489065"
"33357993"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_blued_medium"
}
- "33489066"
"33357994"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_blued_heavy"
}
- "33489068"
"33357996"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_forced_light"
}
- "33489069"
"33357997"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_forced_medium"
}
- "33489070"
"33357998"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_forced_heavy"
}
- "33489072"
"33358000"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_oiled_light"
}
- "33489073"
"33358001"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_oiled_medium"
}
- "33489074"
"33358002"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_aq_oiled_heavy"
}
- "33489132"
"33358060"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_am_zebra_light"
}
- "33489133"
"33358061"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_am_zebra_medium"
}
- "33489134"
"33358062"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_am_zebra_heavy"
}
- "33489184"
"33358112"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_mesh_tan_light"
}
- "33489185"
"33358113"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_mesh_tan_medium"
}
- "33489186"
"33358114"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_mesh_tan_heavy"
}
- "33489204"
"33358132"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_forest_boreal_light"
}
- "33489205"
"33358133"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_forest_boreal_medium"
}
- "33489206"
"33358134"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_hy_forest_boreal_heavy"
}
- "33489468"
"33358396"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_tape_urban_light"
}
- "33489469"
"33358397"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_tape_urban_medium"
}
- "33489470"
"33358398"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_tape_urban_heavy"
}
- "33489596"
"33358524"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_dapple_light"
}
- "33489597"
"33358525"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_dapple_medium"
}
- "33489598"
"33358526"
{
"icon_path" "econ/default_generated/weapon_knife_tactical_sp_dapple_heavy"
These weapon icon strings were deleted in the last patch. It appears that all the strings that were deleted last week have been added back.
Location of these text strings are represented in the items_game.txt"1049812"
{
"icon_path" "econ/default_generated/weapon_m4a1_cu_m4a1_howling_light"
}
"1049813"
{
"icon_path" "econ/default_generated/weapon_m4a1_cu_m4a1_howling_medium"
}
"1049814"
{
"icon_path" "econ/default_generated/weapon_m4a1_cu_m4a1_howling_heavy"
}
"1835128"
{
"icon_path" "econ/default_generated/weapon_negev_sp_snake_light"
}
"1835129"
{
"icon_path" "econ/default_generated/weapon_negev_sp_snake_medium"
}
"1835130"
{
"icon_path" "econ/default_generated/weapon_negev_sp_snake_heavy"
}
"2097476"
{
"icon_path" "econ/default_generated/weapon_hkp2000_hy_ddpat_desert_light"
}
"2097477"
{
"icon_path" "econ/default_generated/weapon_hkp2000_hy_ddpat_desert_medium"
}
"2097478"
{
"icon_path" "econ/default_generated/weapon_hkp2000_hy_ddpat_desert_heavy"
}
"2359420"
{
"icon_path" "econ/default_generated/weapon_p250_an_gold_light"
}
"2359421"
{
"icon_path" "econ/default_generated/weapon_p250_an_gold_medium"
}
"2359422"
{
"icon_path" "econ/default_generated/weapon_p250_an_gold_heavy"
}
"2556472"
{
"icon_path" "econ/default_generated/weapon_sg556_sp_tape_sand_light"
}
"2556473"
{
"icon_path" "econ/default_generated/weapon_sg556_sp_tape_sand_medium"
}
"2556474"
{
"icon_path" "econ/default_generated/weapon_sg556_sp_tape_sand_heavy"
Strings were added to De_Overpass's Manifest and De_Cobblestone's Manifest
Location of these text strings are represented in the de_overpass.manifest de_cbble.manifest"soundvehiclesjunkerjnk_idle_loop1.wav"
"soundvehiclesjunkerjnk_start_loop1.wav"
"soundvehiclesjunkerjnk_stop1.wav"
"soundvehiclesjunkerjnk_rev_short_loop1.wav"
"soundvehiclesjunkerjnk_firstgear_rev_loop1.wav"
"soundvehiclesjunkerjnk_first.wav"
"soundvehiclesjunkerjnk_second.wav"
"soundvehiclesjunkerjnk_third.wav"
"soundvehiclesjunkerjnk_fourth_cruise_loop2.wav"
"soundvehiclesjunkerjnk_throttle_off_slow_loop2.wav"
"soundvehiclesjunkerjnk_throttle_off_fast_loop1.wav"
"soundvehiclesjunkerjnk_turbo_on_loop1.wav"
"soundvehiclesjunkerskid_lowfriction_nostartdelay.wav"
"soundvehiclesjunkerskid_normalfriction_nostartdelay.wav"
"soundvehiclesjunkerskid_lowfriction_short1.wav"
"soundvehiclesjunkerskid_lowfriction_short2.wav"
"soundvehiclesjunkerskid_lowfriction_short3.wav"
"soundvehiclesjunkerskid_highfriction_short1.wav"
"soundvehiclesjunkerskid_highfriction_short2.wav"
"soundvehiclesjunkerskid_highfriction_short3.wav"
"soundvehiclesjunkerskid_highfriction_short4.wav"
"soundvehiclesjunkerskid_highfriction_short5.wav"
"soundvehiclesjunkersuspension1.wav"
"soundvehiclesjunkersuspension2.wav"
"soundvehiclesjunkersuspension3.wav"
"soundvehiclesjunkersuspension4.wav"
"soundvehiclesjunkersuspension5.wav"
"soundvehiclesjunkersuspension6.wav"
"soundvehiclesjunkersuspension7.wav"
"soundweaponsbknifebknife_backstab01.wav"
"soundweaponsbknifebknife_backstab02.wav"
"soundweaponsbknifebknife_draw01.wav"
"soundweaponsbknifebknife_draw02.wav"
"soundweaponsbknifebknife_look01_a.wav"
"soundweaponsbknifebknife_look01_b.wav"
"soundweaponsbknifebknife_look02_a.wav"
"soundweaponsbknifebknife_look02_b.wav"
"soundweaponsbknifebknife_look03_a.wav"
"soundweaponsbknifebknife_look03_b.wav"
Addition strings were changed in just the De_Cobblestone's Manifest
Location of these text strings are represented in the de_cbble.manifest- "soundmusicvalve_csgo_04chooseteam.mp3"
- "soundmusicvalve_csgo_04startround_01.mp3"
- "soundmusicvalve_csgo_04startaction_01.mp3"
- "soundmusicvalve_csgo_04bombplanted.mp3"
- "soundmusicvalve_csgo_04bombtenseccount.mp3"
- "soundmusicvalve_csgo_04roundtenseccount.mp3"
- "soundmusicvalve_csgo_04wonround.mp3"
- "soundmusicvalve_csgo_04roundmvpanthem.mp3"
- "soundmusicvalve_csgo_04lostround.mp3"
- "soundmusicvalve_csgo_04deathcam.mp3"
- "soundmusicvalve_teamfortress2_01chooseteam.mp3"
- "soundmusicvalve_teamfortress2_01startround_01.mp3"
- "soundmusicvalve_teamfortress2_01startround_02.mp3"
- "soundmusicvalve_teamfortress2_01startround_03.mp3"
- "soundmusicvalve_teamfortress2_01startaction_01.mp3"
- "soundmusicvalve_teamfortress2_01startaction_02.mp3"
- "soundmusicvalve_teamfortress2_01startaction_03.mp3"
- "soundmusicvalve_teamfortress2_01bombplanted.mp3"
- "soundmusicvalve_teamfortress2_01bombtenseccount.mp3"
- "soundmusicvalve_teamfortress2_01roundtenseccount.mp3"
- "soundmusicvalve_teamfortress2_01wonround.mp3"
- "soundmusicvalve_teamfortress2_01roundmvpanthem.mp3"
- "soundmusicvalve_teamfortress2_01lostround.mp3"
- "soundmusicvalve_teamfortress2_01deathcam.mp3"
- "soundmusicvalve_left4dead_01chooseteam.mp3"
- "soundmusicvalve_left4dead_01startround_01.mp3"
- "soundmusicvalve_left4dead_01startround_02.mp3"
- "soundmusicvalve_left4dead_01startround_03.mp3"
- "soundmusicvalve_left4dead_01startaction_01.mp3"
- "soundmusicvalve_left4dead_01startaction_02.mp3"
- "soundmusicvalve_left4dead_01startaction_03.mp3"
- "soundmusicvalve_left4dead_01bombplanted.mp3"
- "soundmusicvalve_left4dead_01bombtenseccount.mp3"
- "soundmusicvalve_left4dead_01roundtenseccount.mp3"
- "soundmusicvalve_left4dead_01wonround.mp3"
- "soundmusicvalve_left4dead_01roundmvpanthem.mp3"
- "soundmusicvalve_left4dead_01lostround.mp3"
- "soundmusicvalve_left4dead_01deathcam.mp3"
- "soundmusicvalve_left4dead2_01chooseteam.mp3"
- "soundmusicvalve_left4dead2_01startround_01.mp3"
- "soundmusicvalve_left4dead2_01startround_02.mp3"
- "soundmusicvalve_left4dead2_01startround_03.mp3"
- "soundmusicvalve_left4dead2_01startaction_01.mp3"
- "soundmusicvalve_left4dead2_01bombplanted.mp3"
- "soundmusicvalve_left4dead2_01bombtenseccount.mp3"
- "soundmusicvalve_left4dead2_01roundtenseccount.mp3"
- "soundmusicvalve_left4dead2_01wonround.mp3"
- "soundmusicvalve_left4dead2_01roundmvpanthem.mp3"
- "soundmusicvalve_left4dead2_01lostround.mp3"
- "soundmusicvalve_left4dead2_01deathcam.mp3"
- "soundmusicvalve_midnightriders_01chooseteam.mp3"
- "soundmusicvalve_midnightriders_01startround_01.mp3"
- "soundmusicvalve_midnightriders_01startround_02.mp3"
- "soundmusicvalve_midnightriders_01startround_03.mp3"
- "soundmusicvalve_midnightriders_01startaction_01.mp3"
- "soundmusicvalve_midnightriders_01startaction_02.mp3"
- "soundmusicvalve_midnightriders_01startaction_03.mp3"
- "soundmusicvalve_midnightriders_01bombplanted.mp3"
- "soundmusicvalve_midnightriders_01bombtenseccount.mp3"
- "soundmusicvalve_midnightriders_01roundtenseccount.mp3"
- "soundmusicvalve_midnightriders_01wonround.mp3"
- "soundmusicvalve_midnightriders_01roundmvpanthem.mp3"
- "soundmusicvalve_midnightriders_01lostround.mp3"
- "soundmusicvalve_midnightriders_01deathcam.mp3"
- "soundmusicvalve_portal2_01chooseteam.mp3"
- "soundmusicvalve_portal2_01startround_01.mp3"
- "soundmusicvalve_portal2_01startround_02.mp3"
- "soundmusicvalve_portal2_01startround_03.mp3"
- "soundmusicvalve_portal2_01startaction_01.mp3"
- "soundmusicvalve_portal2_01startaction_02.mp3"
- "soundmusicvalve_portal2_01startaction_03.mp3"
- "soundmusicvalve_portal2_01bombplanted.mp3"
- "soundmusicvalve_portal2_01bombtenseccount.mp3"
- "soundmusicvalve_portal2_01roundtenseccount.mp3"
- "soundmusicvalve_portal2_01wonround.mp3"
- "soundmusicvalve_portal2_01roundmvpanthem.mp3"
- "soundmusicvalve_portal2_01lostround.mp3"
- "soundmusicvalve_portal2_01deathcam.mp3"
- "soundmusictonesvalve_sweden_01.mp3"
- "soundmusictonesvalve_sweden_02.mp3"
"sounduisticker_scratch1.wav"
"sounduisticker_scratch2.wav"
"sounduisticker_scratch3.wav"
"sounduisticker_scratch4.wav"
"sounduisticker_scratch5.wav"
"sounduisticker_apply.wav"
"sounditemsexosuit_jump_short.wav"
"sounditemsexosuit_jump.wav"
"soundweaponscz75acz75a-1.wav"
"soundweaponscz75acz75a-1-distant.wav"
"soundmusicdren_01chooseteam.mp3"
"soundmusicdren_01startround_01.mp3"
"soundmusicdren_01startround_02.mp3"
"soundmusicdren_01startround_03.mp3"
"soundmusicdren_01startaction_01.mp3"
"soundmusicdren_01startaction_02.mp3"
"soundmusicdren_01startaction_03.mp3"
"soundmusicdren_01bombplanted.mp3"
"soundmusicdren_01bombtenseccount.mp3"
"soundmusicdren_01roundtenseccount.mp3"
"soundmusicdren_01wonround.mp3"
"soundmusicdren_01roundmvpanthem.mp3"
"soundmusicdren_01lostround.mp3"
"soundmusicdren_01deathcam.mp3"
"soundmusicfeedme_01chooseteam.mp3"
"soundmusicfeedme_01startround_01.mp3"
"soundmusicfeedme_01startaction_01.mp3"
"soundmusicfeedme_01startaction_02.mp3"
"soundmusicfeedme_01bombplanted.mp3"
"soundmusicfeedme_01bombtenseccount.mp3"
"soundmusicfeedme_01roundtenseccount.mp3"
"soundmusicfeedme_01wonround.mp3"
"soundmusicfeedme_01roundmvpanthem_01.mp3"
"soundmusicfeedme_01lostround.mp3"
"soundmusicfeedme_01deathcam.mp3"
"soundmusicaustinwintory_01chooseteam.mp3"
"soundmusicaustinwintory_01startround_01.mp3"
"soundmusicaustinwintory_01startround_02.mp3"
"soundmusicaustinwintory_01startaction_01.mp3"
"soundmusicaustinwintory_01startaction_02.mp3"
"soundmusicaustinwintory_01bombplanted.mp3"
"soundmusicaustinwintory_01bombtenseccount.mp3"
"soundmusicaustinwintory_01roundtenseccount.mp3"
"soundmusicaustinwintory_01wonround.mp3"
"soundmusicaustinwintory_01roundmvpanthem.mp3"
"soundmusicaustinwintory_01lostround.mp3"
"soundmusicaustinwintory_01deathcam.mp3"
"soundmusicsasha_01chooseteam.mp3"
"soundmusicsasha_01startround_01.mp3"
"soundmusicsasha_01startaction_01.mp3"
"soundmusicsasha_01bombplanted.mp3"
"soundmusicsasha_01bombtenseccount.mp3"
"soundmusicsasha_01roundtenseccount.mp3"
"soundmusicsasha_01wonround.mp3"
"soundmusicsasha_01roundmvpanthem.mp3"
"soundmusicsasha_01lostround.mp3"
"soundmusicsasha_01deathcam.mp3"
Journal Panel
Changes were made to the "Pay Grade" selection within the Journal UI.
Display of the included UI that is involvedThe action-script had changes by removing the Pay Grade from the set up function and by adding a separate ItemID string to the Pay Grade function.Old ------------------- NewOld ------------------- NewMain Mission Panel
Deletion of a string line for the UI's attribute took place.
Display of the included UI that is involvedModifications have already been made to this line of code in recent patches. The value is the part that has been modified in the past because there were issues with the UI overlapping. Then finally with this patch; the developers have just deleted the whole "Desc" string. Old ------------------------------ New