Support this project today!

  Fully funded !

  Testing the Class System!

  Thank you so much to all of our amazing backers, and to everyone who is interested enough to just check out the prototype!

  Your adventure awaits!

  Guide Aria on her journey in this vertical slice prototype of our Godot Action RPG. With semi-randomized NPC spawns, random loot. inventory and equipment, combat and health, traps and more, this is a glimpse into the type of game we want to teach you to make.

  

Controls
Move ForwardW
Move BackS
Strafe LeftA
Strafe RightD
DodgeC or V
SprintShift
JumpSpace
Move cameraMouse
Light attackLeft Mouse Button
Heavy AttackRight Mouse Button
Equip/Sheathe WeaponQ
Open InventoryTAB
Use Potion In Slot 11
Use Potion In Slot 22
Open MenuESC
Your Godot 4 Action RPG is an ambitious project - we want to teach you how to make a game like this using the upcoming version 4 of the Godot Game Engine, making assets in Blender and music in LMMS.

  ===============

  Patch Notes V 0.12: Character Classes!

  Added the first pass of the character class system systemPlayers now choose from one of three classes - Explorer (one handed), Warrior (two handed) and Mage (magic weapons). Players can only equip weapons suitable to their classAll three classes have different health and stamina statsAdded an NPC Mage Skelly class.Added two more magic weapons - all three scepters will be in the starter chest and at your feet in the PCG level for you to play with The three magic weapons have very different uses.Revamped the magic system to allow future magical weapons to be more modularAdded occlusion culling to the PCG dungeons! ===============

  Features in this prototype:

  A test of the procedural dungeon system! (Currently doesn't have NPCs or working chests)Large, open overworldShopsSemi randomized NPC spawnsUnique BossPersistent inventory with drag and drop functionalityWorking equipment slots for weapons and potionsThree separate weapon stylesMagic spellsCharacter classesWorking health and stamina systems. If you run out of stamina you'll be exhausted and won't be able to sprint or attack until you recover. Health will recover slowly over time if you're not wielding a weapon.Randomized potion and book placement systems in worldRandomized contents in specific chestsAn epic weapon that cannot appear through random generation and only appears in one specific crateWorking trapsDodging to avoid damage This is a vertical slice of the project, not a beta or polished game. There are some known issues:

  There is a way to have the GUI show a weapon as equipped when you can't use it. Your player won't actually change to the new weapon, but this causes the GUI to lie to you. We're on it.Not equipping a weapon and trying to attack that weapon does nothing. This isn't technically a bug or an issue, but someone reported it as a bug because "I don't read notes" and writing "some people don't read" as a known issue felt mean. Please note:

  This prototype was built using placeholder animations, sounds and UI elements. We will be redoing them for the courses. Everything you see here is a work in progress.This was built with Godot 3.3. We will be reworking it for Godot 4 when it's releasedBuying things in the in game shop is not guaranteed to make you happyBoids are not delicious. Please do not attempt to eat them. If you want to see this prototype turn into a series of courses in Godot 4, Blender and LMMS, Support this project today!

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