Witchball is a post-reality racing game played by children in the year 2601.

  Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.

  In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so it’s important -- and tricky -- to manage the space better than the opponent.

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  ( IMPORTANT NOTE: Some flashing lights in the 2601 stage! )

  ** LOCAL MULTI-PLAYER ONLY **

  (Two XBOX controllers recommended,

  keyboard works fine though!)

  *^*^*

  >> Four locations and 3 modes, for a total of 9 Tracks <<

  >> 8 different mysterious special abilities <<

  Have fun!

  *^*^*

  Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a ‘witch ball’ is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games won’t solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.

  _________________________________________

  made with GameMaker Studio 1.4

  < http://twentycapitalletters.com/Witchball >

  AMAZE Festival, Nominee - Human Human Machine Award

  IGF 2018, Honorable Mention - Nuovo Award

  Ludicious 2018, WINNER - Innovation in Game Award

  IndieCade 2017, Official Selection

  IGF 2017, Honorable Mention - Nuovo Award

Development log

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