In 'We Got Tired of Adventurers Stealing Our Things, So We Became Dark Lords', you play as a farmer that gets so fed up with adventurers walking in and taking their possessions that they takes matters into their own hands.

  You get a dungeon that you can upgrade and set up bonuses to buff your guards, and traps to wear down the attackers. There is an auto-battle system, so you push the adventurers through the dungeon to their inevitable defeat.

  As they lose battles, their generic class title gives birth to a name, and they grow stronger with each defeat. Different foes will give them new permanent skills for future runs.

  As you technically control the characters, this doesn't infringe on the Nemesis System's patent.

  This was made for #NemesisJam, and while there's a bunch of things I could have done better and wanted to explore more, it's not in a bad place as it stands. If this kind of game is worth expanding upon or adding to, please let me know.

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