Tophet is a text game set in Barcelona. You play as one of eight Vampire the Masquerade clans. You´re embraced as a new kindred while a war between princes and a series of sinister disappearances threaten the city and your own survival.
-Eight different clans to choose.
-Two different coteries you can join.
-Twelve different endings depending on your choices and relationships.
-Your own upgradable haven.
-There´s eight different companions but you can only have three each playthrough. I hope this helps the replayability.
-You roll the dice. Having the same attributes and skills can provide different results.
-And more! (At least I hope so).
--------------------------------------------------------------------------------
(SPOILERS) Some advice if you´re dying a lot or you´re not sure about what to do:
The game has five chapters, between each chapter you´ve thirty days of freeplay to increase your skills, meet other characters or survive. There´s some hidden secondary quests and a long investigation quest before the last chapter. Some things only appear during the correct night or depending what your clan or relationship with other characters is.
-Composure and awareness are important to avoid the hunters event but you can defeat them if your character is good at combat, or you can use stealth or drive.
-Masquerade violations make the hunters event more frequent. You can remove them visiting a certain character.
-Each day you gain one Hunger point. If you´ve Hunger 5 you can´t use disciplines and if it surpasses 5 it´s game over so you need to feed before this happens.
-You´ve a very easy way to feed talking to your mawla at your haven but this deteriorates your relation with him/her and prevents you from some endings.
-To increase your skills you need to visit three times the correct location. To increase your attributes you need to extend your haven spending resource points and then you can train the attribute you want to increase there.
-There´s parts of the plot (and one of the variants of the diablerie ending) difficult to understand without playing a malkavian. And even then....
-If you die you can use the "Continue" button at the start screen, so you don´t need to start from the beginning again.
--------------------------------------------------------------------------------
Notes: The main quest is completed, but the rest (secondary quests, coterie quests, interface, etc) is only the basic outline of the game I wanted to create . Even if the game has like 40% of the things I wanted to add, all the clans have some different extra content. Even so the lasombra is the most fleshed out so I recommend playing this one.
Update 1.1. The 1.0 had a game breaking bug.
Update 1.2 Some more last moment bugfixes
Update 1.3 Another round of small bugfixes. I leave the 1.2 build because that was the last uploaded before the jam´s deadline.
Update 1.4 And another one... now the endings go to the correct screen. Update 1.5 Corrected some typos and the Haven upgrades must improve your attributes correctly now. Update 1.6 The encounter with the strange voice at the hospital must not result in instant death now, the second encounter with Justice has the proper link now, no more "lorem ipsum". You can´t use blood sorcery at the investigation in Jocs Florals street if you don´t have blood sorcery. Corrected some more typos here and there.
Update 1.7 You get the correct companions and sire´s names when choosing Tremere, Ventrue or Toreador. There must be no more instant death when reloading. Corrected some typos I saw at mirta´s streaming.
Update 1.8 The end of the Bonaventura meeting returns you correctly to the menu screen. Laia encounter is not repeatable anymore. The second Hermione encounter uses her portrait. Losing the lockpick check at Joc Florals must not block the game anymore. Loading a save from day 30 must charge day 30 and the correct chapter, not the "day 31".
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (6 total ratings) |
Author | Bigway |
Genre | Platformer, Action |
Made with | Construct |
Tags | 2D, artgame, Kickstarter, pixel |