A real-time raymarched/raytraced blackhole visual simulation. All rendering done in Unity Engine with High Definition Render Pipeline. The effect is achieved with a custom made raymarching render engine with ray distortions that greatly emulates real world physics. The volumetric accretion disk around the blackhole demonstrates how light rays follow the bent space time and allows the camera to view places inaccessible by normal perspectives.

  Controls: F key to toggle control HUD/GUI.

  Showcase Video: Link

  This is planned to become the main menu background for video game REDO. More information about REDO can be found here.

  Please join the discord server and post a screenshot of the visualization with HUD enabled to help me determine the best graphics settings for this simulation.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved