Really simple game. Catch your food while avoiding enemies before the time is up!

  In Vampire's Bit you will share your time with Elizabeth, a little vampire girl that needs to drink blood to survive. To get that blood, late at night, she flies to a several places near her castle. Help her catch the villagers when they get out of their houses and avoid the vampire hunters before the sun rises and try to get the highest score. How many nights can you survive?

  

  This update focuses on showing the basics of new features that will be implemented on the game.

  Huge graphic update, everything has been remade or polished New stages, forests, farms, graveyards and castlesNew enemy type, monksNew villager types, lamp carrying villagers and spiritsNew more colorful day/night cyclePower ups implemented: Fog transformationImproved bonus stagesImproved stage intro screensOnline scoreboardsIndividual volume controls for music and sound effectsVarious bugfixes and tweaksRead full changelog here

  

  Simple and fast-paced gameplay8-bit styled graphics8-bit styled music and soundsOnline scoreboardsSmall Bonus StagesGraphic and sound configurable optionsScanlines and CRT styled filters

  

  There are some features I have in mind, or I have already started working in, but didn't make it in time for this demo.

  Some stuff you may see on future updates includes

  More music and sound effectsMore power up and special habilitiesMore levels and stages variationsDifferent types of enemiesDifferent types of bonus stagesBoss fights

   A small and very simple one man project I started as my entry for AGDG's Waifu Jam 2016. Since I received a lot of positive reviews on it and I had a lot of ideas that didn't make it to the first demo in time, I decided to keep working on it to slowly make it bigger and better.

  Main inspration, as you can imagine, comes from older games like Bomberman and Berzerk, and NES aesthetics and limitations.

  Keep an eye on it for any future updates, and send me any suggestions, questions, reviews and feedback, here or on social networks. Your opinion is highly appreciated!

Development log

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