Journey across the perilous Divide between the Spiritual and Physical Realms. For profit, of course.

  Did you ever wonder: "What if Uncharted Waters was a dungeon crawler?" I know I sure did!

  Average play time (if you get hooked and play all the way to the end): 90 minutes

  Time to see a representative sampling of the game (I'd suggest: visited another town and then returned, and found at least one secret passage to bypass some fights along the way): about 15 minutes

  Features:

  6 towns across two realms!14 Trade Goods to buy, sell, and profit with!4 key items to collect to win the gameOptional final side-boss for your mercenaries to fight Hints:

  The combat along the first path you take is rather difficult, try finding a way through with 0 or 1 fights (and, if you get really unlucky and your mercenary dies, just reload and try again ^_^).Except for a few later areas, almost all combat is avoidable, though at some point it's optimal not to.Double tap a movement direction to sprint.Access music volume and game saving in the Esc menu. Controls should be mostly self-explanatory, but here are some alternatives not shown in-game:

  All: Toggle which buttons turn vs strafe in the Esc menu.Keyboard: Space to accept menu options, Numpad, Arrows to navigate on-screen and in-world. M for Map. Shift-click to sell/buy max, or speed up combat.Gamepad: Bumpers to strafe. Trigger to sell/buy max, or speed up combat. Y for Inventory. Back/Select for Map. Start for menu.Mouse: Also works, if you like that kind of thingTouch-screen/mobile: Should work great! Not much testing on that front though =) Post-jam updates:

  Fix crash playing in itch.io app (apparently it doesn't support HTML5 Audio?!)Fix combat bug where you could sometimes get a game over while opening a chestFix display bug on high score listMinor changes to initial tutorial text / hintsOriginal jam version playable here Credits:

  Programming and design by Jimb EsserMusic and Sound effects by Alex HamadeySome original art by Jimb Esser and Nick Duguid - Special thanks to Nick for jumping in at the last minute to do some pixel pushing after the other artists abandoned the project!Some brainstorming / game design contributions by MarssoupBuilt using the custom engine GLOV.js - #crawler branch (MIT Licensed)Game source code available on GitHub (note: _no_ license provided, all rights reserved by the original authors, just available for informational purposes)Lots of environment art and most of the character sprites from Dungeon Crawl Stone Soup / Project Utumno / Rtiles (CC0)Some art purchased from Tiny Tales Dungeon Tiles pack by Rayane Félix / MegatilesSome art purchased from Iconic Interiors pack by https://twitter.com/SelieltheShaperSome icons derived from work by Aleksandr Makarov @IknowKingRabbitFont Celtic Times and 04b03Dawnbringer-32 color palette (use occasionally)

Development log

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved