June 20, 2022 update - Updated the cutscene to reflect the new main character (Wally - son of Officer Andy). Wally now appears on the HUD instead of a heart. The Great Northern Key now appears on the HUD when you pick it up. The Great Northern Key, Coffee Mug (health), and Twin Peaks ammo box have all had stray pixels removed and they look much better. Laura Palmer's diary resolution has been decreased but the stray pixels are gone now as well. I also added a new gun that is no longer the template gun. This was used in my Silent Hill: Abyss Lord game and will probably just be used until I can make something better but I always hated that I left this game with just the base template pistol - it looked terrible. So now hopefully it looks a lot better. Also fixed the floor texture so it looks correct finally. It flows very well now.
June 19, 2022 update - Controls were updated along with a few game files. If you have issues with your mouse, you need to lower the polling rate on your mouse using software (for example if you have a Corsair mouse, use Corsair ICUE to lower your polling rate). I've decided to change the name of this game from A Twin Peaks Fan Game to Twin Peaks 3D. I do have other levels and enemies that I need to add to this game and I still plan to do that soon-ish. I'm working on a Gameboy game at the moment but I'm going to try to finish this game in my free time over the rest of 2022.
May 24, 2021 update - Level 1 is feature complete. Level 2 is in production and will most likely introduce either Leo Johnson and/or Windom Earle as villains.
You're stuck in the Red Room and are trying to find your way back to the grove in the Twin Peaks forest. The problem is, everything in the Red Room looks the same. The walls are all red curtains and the floor is just that same black and white pattern over and over again. Diane, Laura, and Mike are no help. Agent Cooper has some dopplegangers that are no help either but there may be a helpful Cooper somewhere if we can just find that grove....
Killer Bob is everywhere, attempting to catch you and put you in his death bag. If you kill him, he drops ammunition and garmonbozia (note: garmonbozia cannot be picked up by the player - it's just left behind when a killer dies). The goal of the first level is to find Leland Palmer. He is a wall sprite, sitting in a chair. Find Leland and destroy his wall sprite. He'll tell you to "find Laura" (in backwards speak of course). Behind Leland, there is always a secret. It's very important that you destroy the Leland Palmer wall sprites otherwise you won't be able to exit the level!
Laura's doppleganger is the final boss in this first level. Once you defeat her, grab the key to the Great Northern hotel and then exit the level by the grove of trees (where the real Agent Cooper can be seen waiting for you).
CONTROLS:
SPACE = Open Doors
WASD = Move Character
Q/E = Turn character (if not using mouse)
LEFT MOUSE = Shoot Gun
M = Map