The main character is always on edge and the only way to calm him down is the comfort of "Fluffy" his bunny friend and their carrots.
A run n gun a la Contra where you chase a Boss through multiple stages.
My submission to the Vimjam2,
I finished 3rd out of 416 submissions and #2 for fun and design :D
I made a devlog video about my process:
Vimlark talking about the game (3:58):
Using music made by Steven Melin
Allowing me to finish #4 in "Music/Sound" go check their stuff, it's great.
POST JAM CHANGES:
v1.01:
- Fixed the random crash on level load and removed the disclaimer.
- Added W, D-Pad Up & Left Stick Up as alternate jump inputs
- Improved gamepad controls
- Fixed "damage saws" that were often behind the foggy background making them hard to see, leading to some frustrating hits
- Added transition screens for level transitions and death respawn
- Added a master volume option and made the default value quieter
- Added a tutorial box to explain the "jump through platform"
- Added input buffering for the jump
- Made carrots bounce off "damage saws" so the player don't get hit when trying to heal
- Auto scrolling parallax background in Level 2 so it looks like the train is moving
- Bug fix: getting pushed off a platform by the auto scrolling camera would make you float in the air
- Bug fix: the first chase would not trigger if the player stand close to the left wall until they go forward
- Bug fix: jumping right when bouncing on a jump pad would throw you in a "super jump" very high and outside the camera view
- Bug fix: "damage saws" could block the player's projectile
- Bug fix: there was a delay of one frame between the lower body and upper body turning around, leading to an ugly frame, specially visible with arms crossed
- Fixed platform tiles on Level 2 & 4 that were not using the edge tile on the edges
- Fixed some text errors
v1.02:
- Added a shoot visual effect
- Added an easy difficulty
v1.03
- Changed the fixed 60 FPS to a clamped to Max 60 FPS, so lower end computers don't have a "slow motion" when they can't reach 60 FPS and it still helps streamers to not have Unreal taking over their computer.
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Sawyer Friend |
Genre | Role Playing |
Tags | chiptune, Deck Building, Game Boy, JRPG, Pixel Art, Retro, RPG Maker, Short, Story Rich, Turn-Based Combat |
Development log
- Postmortem 5 - Learning MZMar 27, 2023
- Postmortem 6 - Creating a Quality GameMar 27, 2023
- Postmortem 4 - MusicMar 25, 2023
- Postmortem 3 - StoryMar 24, 2023
- Postmortem 2 - CombatMar 22, 2023
- Postmortem 1 - Intro/Development PacingMar 21, 2023