Mac Users: You may experience long load times in chrome, but the game will eventually load! We're sorry for the inconvenience and we hope this is fixed soon (it's a know issue with Godot 4). The Story The glorious Elves have defeated the evil Necromancer! To celebrate their victory, they've captured the Necromancer's minions and are holding a series of games in the tower. Any Elf may come and play, using the Necromancer's magic and gold to summon pets and make them fight. Can you win the contest and celebrate the glory of the Elves?

  The Game Tower Pets is a turn-based auto-battler. Each turn, you can spend an allowance of coins to summon pets and equip or enhance them with gems, then face off against another player's team! Asynchronous multiplayer matches mean you can relax and take as long as you want to build the perfect team, while still facing the challenge of a real human.

  How to Play Spend your coins to build your team however you like it! Set up minions for killer combos and experiment with all the possibilities. Feed gems to your best pets and buy them killer equipment, or sell the anyone who's holding back the team. When you're ready, battle a random opponent who's on the same turn as you. Spend all you can, because you'll lose any leftover coins and get a new allowance on the next turn.

  If you lose, you'll lose a heart. Lose all 5 hearts and you'll be eliminated from the tournament. If you can collect 10 wins you'll be victorious!

  Roadmap Features coming soon:

  Magic Items with unique effects (think of them like a second minion effect)Relics with global abilities and effectsMultiple room types with risk/reward considerationsMore minions!More items!LeaderboardsMods (adding new minions and items) Tower Pets is heavily inspired by Super Auto Pets and other Auto Battlers, and all credit is given to the devs for their original ideas! My hope is that when the above roadmap is complete, a more unique and roguelike experience can be found here as well.

  Discord Join our discord to discus strategy, report bugs, or make suggestions!

Development log

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