“Fighting games are hard.”
“Fighting games take up too much time and require a lot of dedication.”
“There are too many characters, and it's not balanced.”
“I can't figure out special moves.”
“My opponent keeps running away.”
“I don't have a console or PC.”
"My lemon PC can't run fighting games.”
Ever want to play fighting games but these questions keep getting in the way? Do not fear, Toe II Toe is here.
Toe II Toe is a fast-paced mini fighting game in a retro gameboy style for the 20 second Game Jam! You have your feet planted on the ground, ready for a slugfest. Punch, duck, or block your way to victory!
The controls are very basic, you don't need to be a rocket scientist to figure things out. All it takes is 20 seconds per fight, no special moves--one move per button. That's it!
You can run the game on your cellphone. That means you can play anytime and anywhere--whether you're in the can, in mom's basement, or in a business meeting. You can strategize or just spam buttons, you're the boss. Play against the computer AI, or side by side on the same device with a friend. It's a mirror match, no roster to choose from, so you can rest assured that the game is balanced.
Who said fighting games need to be difficult and time consuming? (Seriously, punch those gatekeepers!)
Controls
Touch the buttons or if you prefer the keyboard:
You can also customize your controls according to your preference. There are some keys that are reserved, so if your custom key doesn't register, that means it's unavailable.
Or if you prefer a Gamepad:
Buttons 1-4 are the default actions, which varies depending where your player is positioned. Start or Options button pauses the game during a match. The Direction keys or the Left Analog Stick can be used to navigate the menus, and pressing any key in the menu selects.
You can also customize the gamepad in-game controls to your liking. If your gamepad supports vibrations, prepare to feel a rumble.
Frequently Asked Questions
You may view the FAQs here.
Changelog
You may view the game changes here.
To Do
Online LeaderboardsSprite and Animation improvementsSFX improvements and Music(?)Control Pad supportAdd More Characters to Single Player ModeRound time optionsPre-fight and post-fight screensBetter AIUppercutCounter Punch
Credits
ConstructAsepritePixly by Gustavo MacielChipTone by SFB GamesAudacityEarly GameBoy font by Jimmy CampbellItch.io20 Second Game JamCG Pixel 4x5 font by Ilmari KaronenModbox/Beepbox by John Nesky, Quirby64, Theepicosity, Fillygroove, and DARE
Donations
The game is completely free, no catch. But for those who want to go further in supporting the development of the game, or if you want to buy me a beer/coffee, you can pay what you want to "buy" the game. For those who want to donate multiple times or recurring, you may do so on my Ko-Fi page.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (123 total ratings) |
Authors | hydezeke, Skrinkus |
Genre | Action |
Tags | Cute, Forest, Local Co-Op, Ludum Dare, Ludum Dare 51, Monsters, Short, Trains |
Links | Ludum Dare |
Development log
- Music on Bandcamp!Oct 10, 2022