We created a turn-based strategy game, where capturing territories and finding the optimal position to place your units, is the key to victory.
The goal of the game, is to feel like a master tactician, fighting your battles, step by step, tile by tile.
This is still a prototype, so we are working hard to create new bugs, and fix features.
Here is a list of already implemented features:
Advance wars like the combat systemRandomly generated mapsFog of war
Territory capturing mechanics2 Factions (Humans / Undead)
4 Unit types per faction 2 - 4 Player skirmishesAd-hoc multiplayer Easy, Norma, Hard Bots (WIP)Demo campaign
English, Japanese, German, Polish, and Greek language support You can leave a comment or check out or prodcamp page:
https://tiles-of-war.prodcamp.com/
Devlogs/Changelogs: https://notjustgames.itch.io/tiles-of-war/devlog