The Visiting Hour is a top down horror game that is a mix of Amnesia and Darkwood.
You're trapped in an elderly home and there is a monster roaming, find the keys, avoid the monster, hide in closets, don't let it see you and tear you to shreds.
CONTROLS
W A S D movement
E to interact with doors, objects (keys) and closets (for hiding)
ESC for menu
CONTENT
4 rooms, monster, 2 keys, one ending.
NOTE:
We made this game in about 5 days of an internal game jam in our workplace, however if you have any comments, ideas, or whatever you can contact me on Discord: saltytowel or on X : @Saltytowel
Things we want to add/improve/remove:
- Invisible barrier in the kitchen.
- Rattling sound and animation for locked doors.
- Better less gliding controls.
- Monster breathing sounds louder and dependent on its location to you, considering the muffling effects of walls.
CREDITS
Yan Ginzburg, Game Design and Developer (Construct 3)
Shir Borer, Unity Developer.
Vlad Saltytowel Dorfman, Level layout, Location design and animation.
Dmytro Nedvyha, 2D and Location artist.
Adi Peretz, Concept Artist and Illustration.
Gil Troitsa, 2D and Concept Artist.
Kate Ratner, UX/UI Designer and Animator.
Thomas McLean, Narrative Designer.













