An 20-hour RPG, where a grand cosmic horror looms over the multiverse.

  EXPERIMENTAL PUZZLE-STYLE DESIGN

  • All bosses have "puzzling moments" constructed with RPG mechanics. They might gain 100% permanent evasion, reflect all direct attacks, or will cast a spell that wipes your party with 100% certainty. How do you beat them?

  • The story is intentionally written to be convoluted. At every point in the journey, you have to piece together what's going on.

  • Combat is anything but typical, with odd weapons and weird abilities added throughout the adventure. Become a mindless puppet, turn into a bloodthirsty god, and revive fallen members only to have them die a few turns later. Why would you ever use this?

  STRANGE CHARACTERS

  • Only when you're about to suffer defeat, play a music box to transform Jozz into a fallen god. Time it right, and you get a glorious comeback victory.

  • Musoo is a massive giant who equips other party members instead of weapons.

  • Micra has no body, and is an ethereal being encased in a crystal. Throw her between party members to heal and gain spells.

  • Omnicron is a powerful robot you can summon into battle, but requires constant refueling.

  • At 100% chance, Eve puts enemies to sleep with each and every physical attack, including bosses. Find creative ways to use this to your advantage.

  • Finn is a warrior-mechanic who transmutes monsters into resources, if he is able to land the last hit.

  • Lilli... well, Lilli is completely useless. She runs away from battle if hurt enough. How could you make her useful?

  UNIQUE BATTLE SYSTEM

  • Enemies become enraged and more dangerous with each hit they take, and so do your characters. Attack blindly at your own risk.

  • Before each and every strike, choose from your entire inventory of weapons, each of which has a unique role.

  • Pay close attention to the ever-changing tide of battle, as most attacks inflict one of over 100 status effects.

  • New weapons unlock more choices, instead of granting more power. Evolve your strategy as battles become increasingly complicated.

  QUALITY OF LIFE

  • Autosave & Save anywhere - A small mercy for a difficult game.

  • No Random Encounters

  • No Grinding Needed - With good strategy, the whole game can be beaten with almost no leveling.

  SYNOPSIS

  The three have finally caught up to the source of all destruction - an ancient, living weapon known as Agatharos. Hovering above in their gunship, preparing to dive headlong to intercept their foe, they never realized their mistake. For years, they've been chasing the wrong target, and their final battle is about to become anything but.

  Unfazed by the greater universe that gradually unfolded, they press on. Dragging with them, memories, wounds and promises. Will they catch up to the past, before their pasts lead them to ruin? Will they make any meaningful dent, in the cold, vast and uncaring abyss, where unfathomable primordial entities rule over time itself?

  A WINDING STORY OF UNENDING APOCALYPSE

  • Unravel the remnants of many destroyed worlds, once full of life - now devastated.

  • Struggle to understand the characters as they were, as they are, and as they shall become. Witness their transformations, their many selves, and their ultimate fates.

  • Revisit people & places with different characters to unlock hidden scenes & items.

  • Explore the meaninglessness of existence in the face of the unyielding cycle.

  • Encounter a deeply complex cosmology of beings and dimensions that transcend mortal understanding.

  MISCELLANEOUS

  • 20 Hours of Story-driven Gameplay

  • Full of Banter & Dialogue Between Characters

  • Hours of Complex Cutscene Sequences

  • 200 Skill Effects

  • 130 Status Effects

  • 150 Custom Animation Effects

  • 80 Enemies

  • Several Remixed Monster Art (2018 version)

  LEGACY

  This is the sequel to Abyss of Vinsaga: Aquamoon Pandora for PSX RPG Maker. Released in 2003, it received 9.75/10 from RPG Maker Magazine and was nominated for RPG Maker Pavilion's Best PSX RPG Maker Games of All Time. Back in simpler times, it was known for its custom battle systems, made entirely with the eventing system.

  ABOUT 2023 REMASTER

  • All character faces and enemies have been replaced new art and no longer uses stock assets. I had trouble updating the old project, so some character sprites might look different from their portraits. If that sort of thing bothers you, please try the 2018 version instead.

  KNOWN ISSUES

  • Does not support high refresh rate monitors.

  • A broken statue in the desert tomb of Escaria might bug out. You're not supposed to attack it at all. Leave it alone, and it will crumble into dust.

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