The Infinite Armada is a small game/procedural generation demo I made over the weekend for the PROCJAM game jam. The optional theme was: Change.
I've made several ship generators before. One in Adobe Flash and one in Javascript for JS1k. Procedural Generation is a fascinating topic and there are so many cool ideas for things you can make.
The spaceships are generated from stacking together different sprites from a large collection of pre-drawn basic shapes. Various operations are performed on the ship such as painting a new material over it, creating sub-sections of the ship which are then repeatedly copied, randomly increasing the height of parts of the ship, and so on. At the end a bunch of accessories are attached to the ship.
Attribution
"8Bit sounds » gun9.wav" by Tissman licensed under CC0 1.0
"Return of the Mars Mission.wav" by esistnichtsoernst licensed under CC0 1.0
"Retro_Explosion_07.wav" by MATRIXXX_ licensed under CC0 1.0
Status | Released |
Platforms | Windows |
Rating | Rated 3.9 out of 5 stars (12 total ratings) |
Author | vlowoid |
Genre | Adventure |
Made with | Blender, Krita, FL Studio, Unity, Audacity |
Tags | 3D, Atmospheric, Creepy, Exploration, First-Person, Horror, Short, Singleplayer, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse |