OVERVIEW

  In The Death of Me, the player must help a suicidal soul find its way back to self-respect. Lying somewhere between life and death, hunted down by his own darkness, the hero must revisit painful memories to understand past decisions and find the will to live. He will have to move fast: his own disgusting demons are out to get him and this morbid dream world offers no safety.

  DETAILS

  - Feel the dread of a soul trapped in a nightmarish limbo.

  - A short 10 - 15 minute experience per play-through.

  - Make decisions that result in an ending adapted to your choices.

  - Replay the experience and make different choices to explore the varied outcomes.

  DEVELOPMENT

  The Death Of Me was born from three game design students working on a final assignment of their first year of school. This project has been continued, polished and completed as a valuable exercise in seeing a project through to its end.

  The only payment we ask for is your comments and feedback!

  Dead Dreams Studios consists of:

  Jordan Funk - Game Design/Programming/Assembly w. Unity

  Jean-Luc St-Pierre - Game Design/Narrative Design/QA

  Nicholas Campoli - Level Design/Lead Artist/QA

  Anthony Campoli - Music/Sound Design

  Special thanks to everyone who played D.O.M. during development and gave us valuable feedback!

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