THE CURE: Peculiar Pestilence

The Black Plague is upon us, or is it something else entirely? Can you find THE CURE?

  You thought everything would be normal when your mentor left town for the week, but suddenly the people of your town started getting sick! Now it's up to you to be the apothecary you were always meant to be! (or at least, you hope you were meant to be...)

  Meet with patients presenting various symptoms. Experiment with different ingredients to derive new treatments and determine the best combination of ingredients to treat symptoms. Be careful! Some combinations may do more harm than good...

  As you monitor the overall health of the population, see if you can prevent rampant disease spread. Or keep everyone alive long enough for your mentor to get back and help manage the situation. Best of luck, young apothecary!

  Includes:

  HUGE variety of sicknesses and symptoms for the player to treat.36+ different unique potion combinations, each with different properties!An adorable apprentice plague doctor trying very hard to treat his dozens of patients.Gregorian chanting from members of the team! This game was created as part of the April 2022 Week Sauce Game Jam with the theme: "Pick a MUSICAL GROUP you like and TURN THEIR NAME INTO THE THEME of your game." After sharing our favorite musicians with each other, we settled on inspiration from The Cure. With such a large team, each team member worked with their own schedule to spend a maximum of 7 full workdays on the game, in addition to a weekly stand-up to check-in and set milestones.

  Initial Concept: Nick O'Connell

  Game Designers: Andrew Durst, Nick O'Connell, Benji Operhall

  UX/UI Design: Benji Operhall

  Programmers: Aeson Akhras, Julie Bodette, Shane Bergeron, Mitch Diamond, Jacob Dunbar, Jeff Johnson, Patrick Moffett

  Producers: John Kisner, Noelle Mazurek

  Character Artist: SJ Singh

  Environmental Artist: Justin Acosta

  Music Lead: Sydney Roberts

  Audio Integration: Ian Riley , Alex Zahn

  SFX Design: Angela Geiss

  SFX Integration: Will Edmisten

  UI Assets: Pixel Parchment UI Kit by The Bee's Knees

  Special thanks to the GDC Conference Associate program. So CA we all!

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