The Calamity is a 2D hack and slash game, made in one week for the GJL Game Parade Spring Jam 2021, which takes place in a dynamic 3D environment.

  You must restore balance in the world by climbing the Archmage's tower, switching between the souls of Calor and Frigus as they both inhabit the same body, in an attempt to activate the Cleansing Beacon and restore peace to the world.

  Will they make it to the top, using the strengths in their differences to drive back the corruption?

  Made by - - - - -

  Iodine - Lead Programming, Game Design, Audio/Music

  John Seva "Capt. SpaceCat" - 2D Art, Art Direction

  Adrian Hebel "MrSpeedy" - Level Design, Programming

  Gordon Neill "GEO" - 3D Art, Game Design, Art Direction

  Special thanks - - - - -

  Gamchawizzy - For helping out with the tapestry.

  The Wandering Voice Actor - For his dulcet, royal voice.

  Official soundtrack - - - - -

  https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/1219135702&color=%23673c7d&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true

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