Tetrominoes... where do they come from?
Move the peg around to swap its position with a neighboring tile.
When you make a move, there are 3 possible outcomes:
Good Move:
You made a tetromino. +1 on your score.
Free Move:
The tile you moved connects to one of its kind.
Bad Move:
The tile you moved is isolated. -1 on your bad move gauge.
In Twenty mode,
you are allowed 20 bad moves until the game ends.
In Marathon mode,
you start with 4 bad moves and gain one for each tetromino you make.
8 game presets:
2 modes (twenty & marathon) x 4 sizes (5,7,9,11)
...
made with Pico-8
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Railslave |
Genre | Role Playing |
Made with | Construct |
Tags | Altgame, Bullet Hell, Construct 2, danmaku, Dice, doujin, Experimental, Pixel Art, Turn-based, vignette |
Average session | A few hours |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles |
Links | Steam |
Development log
- Big updateFeb 18, 2019
- The making of ClarityFeb 13, 2019
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