Tetrominoes... where do they come from?

  

  Move the peg around to swap its position with a neighboring tile.

  When you make a move, there are 3 possible outcomes:

  Good Move:

  You made a tetromino. +1 on your score.

  Free Move:

  The tile you moved connects to one of its kind.

  Bad Move:

  The tile you moved is isolated. -1 on your bad move gauge.

  In Twenty mode,

  you are allowed 20 bad moves until the game ends.

  In Marathon mode,

  you start with 4 bad moves and gain one for each tetromino you make.

  8 game presets:

  2 modes (twenty & marathon) x 4 sizes (5,7,9,11)

  ...

  made with Pico-8

Development log

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