A city-builder with procedurally generated terrain, and modular buildings that are constructed from tetroids.

  this is how far I got.

  You can build a single building type, some but no meaningful math is performed in the background. It has an actual day/night cycle.

  rotate the building with WASD and place it with Q (hit it fast, it might not reliably take the command). Zooming works via mousewheel, and right mouse-button + movement rotates the camera. The island is freshly generated, every time the game is started.

  This was made for the City Sim Game Jam

  Github: https://github.com/Glanzer/Tetrix

  Videos:

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