(Fun and Playable Early Alpha!)

  Can You Believe It!? I know I can! It is a BLAST to PLAY!

  

Overview

Forged through the burning passion of nine high school students during a week long Game Jam, Techno Towers has been maintained and constantly updated since its initial publish date and will NOT be stopping any time soon!

  Techno Towers is a real time, tower defense game where YOU (yes, you) play as an adorable robot to defend your power cell from other (much more terrifying) enemy robots. Save what is left of the world before it is too late!

  

Gameplay

1. Zoom around and collect boxes!

  * STAY MOVING! You have to zoom around and track down random air drops on the map and run into them before any other robot get the chance! These boxes are your only hope to gain more tower defenses!

  * You will face a crucial choice between 3 random towers with different, and absolutely amazing abilities, but choose wisely! Once a tower is chosen, it cannot be swapped out and you will not get another choice until you hit the next box. Survival is picky!

  2. Place Towers to Defend your power cell!

  * So you got a new fun tower? GREAT! Now you can move it on the map to cause some REAL damage!

  * But don't think this is one of those lazy games! Keep moving your turrets to stay in the action zone before those nasty bots take advantage of your weak spots!

  3. Kill the boss and gain Relics!

  * Did you ever want to fight a giant robot T-Rex that could eat you whole? Well you can, and IF you win the battle you will be rewarded with GLORIOUS loot: a Relic.

  * Relics are the canned spinach of this world; have one relic and it will boost a part of your defense to better stand a chance against what comes next! (More Bosses Coming Soon!)

  4. Keep on Surviving!

  *So now you know how to play right? Think it is easy enough? We will see how long you last against these tiny terminators!

  

Available On

Windows and Mac (CURRENTLY FREE)

  

Credits

Hugh Pettitt-Kenney

  - (Programming for Towers)

  Kara Howard

  - (Technical / UI Artist)

  Liam Healey

  - (Level Design / Programming for Projectile Materials + Enemies + Post Processing/ Art Assistant)

  Mabel Reed

  - (Sound + Music design / Programming for Character + Inventory/ Build Master/Art Assistant)

  Neo Mottel

  - (Co-Design Lead / 3D Modeler)

  Noam Egan

  - (Concept Art / Landscape Artist / 2D Animator

  Riley Wood

  - (3D Modeling / Producer / Lead Designer / 3D Animator / Texturing / Post-Processing)

  Savannah Miller

  - (Concept Art / UI Art / / 2D Animator / Marketing )

  Drew Abegg

  - (3D Modeling)

  Siarra Garza

  - (Art Lead / Concept Art / UI Art / Technical Art)

  Stuart Compton (Teacher / Publisher)

  

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved