[Caution! This game heavily focuses on themes of inflation and perma-popping! If you don’t like these themes then this game might not be for you!]

  Swelladia is an RPG Maker game that focuses entirely around inflation! The game is sort of a mix between an RPG like Skyrim and the sandboxy elements of a game like Stardew Valley!

  Combat revolves around trying to inflate and burst your enemies before they can pop you! As you adventure around the world going on quests you’ll run into tougher and tougher enemies, so you’ll need to grow in power to explore more of the world’s diverse range of areas!

  Join the Swelladia Official Server Discord Server!

  A tentative list of planned features includes:

  A wide list of races to play as! This will include things such as elfs, goblins, humans, gnolls, demons, etc. There will be both a male and female variant of almost every race! A calendar and day/night cycle! Certain events will occur depending on what time of year it is in game, or even the time of day! Expect villages to throw cultural festivals to celebrate holidays! Purchaseable and upgradable housing! Get a wife or husband to move in with you, and build the house of your dreams (Or just inflate each other all day)! Puzzles! Many puzzles will require you to be inflated at a different size or different method (Ex: Blueberry to weigh down a button or air to float over a gap)! Inflating almost every NPC you meet! (You can even pop some important NPCs!) Parading inflated NPCs around! This will be limited to followers and certain story-related NPCs, but you can bring them around to show off to the world! Lots of dungeons to explore with randomized rooms and bosses every 10 or so floors with special rewards! Different types of inflation! These include methods like air, liquid, blueberry, etc. These states will have different properties and interact with the world around you differently! Crafting systems for items and gear to help you in combat! Map interactions! Ever been so thirsty you wish you could just dip your head in a river and chug and chug… well probably not. But you can! Steal fruit from the trees! Drink from the river! At your waistline’s peril, of course! Romancing NPCs! Certain NPCs will be fully romanceable, with the character eventually being able to marry and have NPCs move into their home, and join you on adventures! Questlines! Each unique region of the world will have its own independent questline, so you can pick and choose what areas of the world you wish to play in any order! (Note: Regions will vary in difficulty tiers with multiple options available for each difficulty!) Possibly a bounty system. This one depends on if I can pull it off, but I’d like for blowing up characters or stealing objects to cause settlement’s guards to teach you an explosive lesson. Below are some screenshots of the game!

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  PATCH 2

  Additions/Changes

  Added autosave feature. Added new enemy type to cavern section of demo. Removed Cyclops & Caulen's stuns (Was overwritten by fixed attacks). Added minimum value to Mana Overflow (skill). Improved UI. Added ambient inflation SFX when player is fully inflated. Retextured ??? miniboss. Added additional pure arcana pools to prevent player from getting stuck. Reduced volume upon initial game launch. Updated Quest Log to continue throughout the whole demo. Bug Fixes

  Fixed some area barrier sprites glitching upon contact. Fixed issue with build mode turning on if disabled in some cutscenes. Current mana can no longer exceed maximum mana stat. Fixed various progression skips/sequence breaking. Prevented bursting in overworld from causing the game to crash. Fixed Game Over animation not playing in combat. Added missing icons from Caulen's list of ingredients needed for a potion. Added missing SFX to basic pump ability. Fixed entries in credits page not appearing. Known Issues

  Certain text in combat log is cut off. Combat music does not loop. Some objects/characters change position upon reentering a room. Caulen & Ranha size bars have delayed updates in final tutorial encounter. Enemies lose aggro after being frozen for cutscenes. ??? texture in overworld not updated. Fixed sprites temporarily appearing inflated at combat start. When player is above 60% of maximum size the character will clip through certain object sprites. Various cutscene sequence breaks.

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