- Sunburn - A spaceship has crashed on the surface of a planet. You play as a mining drone that must recover and transmit critical data lost during the crash. The planet you are about to explore is extremely close from a sun and your battery is not built to withstand high surface temperatures. You will have to mine materials to improve your drone but also terraform a path to reach your goal before your battery runs out. - About- I made this game alone in 3 days for the WOWIE Game Jam #3, following the there "Failure is progress". This project was a big technical challenge for me as i wanted to experiment with procedural terrain generation. The game is not heavily optimized and will probably bottleneck your CPU when you respawn, i did my best considering the short time frame ¯\_(ツ)_/¯ PS : Sorry for the trash UI, i had to rush it.

  - Controls -

  WASD / ZQSD : Move Mouse Left / Right : Remove / Create Terrain Spacebar : Thrusters (require Upgrade) O / P : Mouse Sensitivity +5% / -5% K : Kill / Respawn Mouse Wheel : Camera distance

  - Contribution -

  Design / Code : bl4st Music : Devarieux Music - Ressources - Height-Based gradient shader Sci-Fi Space Asset Pack Lasers / Sunburn / Thrusters SFX Aura Volumetric Lighting (v1)

  -Informations - I made the builds for Mac and Linux but i couldn't test them, let me know if you are running into game breaking issues on those platforms.

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