SPINELESS

  Spineless is an intense and tactical first-person tower defense game with roguelike elements, where you play a medieval archer who needs to defend their castle against hordes of attacking skeletons.

  Gather resource, build traps and shoot arrows to prevent the skeletons from reaching your core. The more effective you are, the more rewards you get for completing a level. These rewards can be used to upgrade your arsenal of traps between each arena. But beware of ghosts! In the halls between the arenas are roaming ghosts who steal resource from careless adventurers.

  Will you be defeated by the relentless enemies, or will you construct a defense strong enough to withstand them?

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  This game was created in ten weeks by a team of 3 students from the FG21ST class at the Futuregames school in Stockholm.

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  Team Members:

  Per Hallros - Product Owner, Game Design, UX Design, Gameplay & System Design, Sound Design, Scripting.

  Adam Degerbrink - Gameplay & System Design, UI Design & Art, VFX Art, Scripting.

  Chris Karlsson - Level Design, Level Art, Quality Assurance.

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