An announcement Space Security Guard Simulator will be featured in PLAY19 in Hamburg, Germany from November 14 to 17, which means that I'll work on an update for this. If you liked the idea of the game, stay tuned!
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A game made for me and my friends. Inspired by the first and second Alien movies. 5 players play in total. 4 play with xbox 360 controllers. 1 plays with an HTC Vive.
Premise of the game
One player plays as a security officer (the survivor) of a spaceship infested with monsters. The survivor has to blow the ship. The monsters have to kill the survivor.
The monster players see a top-down view of the map, while the survivor sees the world in a 1st person perspective.
Objectives
The survivor has a series of objectives.
Locate the Self destruction systemIs in one of 4 possible places, randomly chosenThe survivor has to raise it by grabbing it with the grip and moving it upwardsLocate the 3 self destruction piecesWhen raising the self destruction system, there will be 3 missing pieces, marked in a red silhouetteIn order to find them, the survivor can look into his minimap on their left handLook into the many drawers. Some have to be opened manually, grabbing the door with the grip button
Some drawers will contain a flamethrower with limited ammunition that will hurt/kill the monsters
The survivor also has a little pouch of 3 grenades (a floating red box to the left of their hips) which will make a protective field that will damage the monsters for the duration of 10 seconds. You use them by putting any controller inside that box and holding the grip button
Put the 3 pieces in the self destruction systemOnce the survivor finds a piece, they have to grab them with one of their hands, pressing the grip button onceThe survivor needs to go back to the self destruction system and physically place the piece in the correct spotRepeat until the 3 pieces are in placeLocate the escape shuttle before the self destruction timer reaches zeroThere are 4 doors in total, but only one of them will be operable by the player.The chosen door is randomly selected, so the survivor will have to look around for itThe chosen door will be lit by a yellow light, which the monsters can't see
The survivor needs to guess the secret combination of buttons to activate in order to open the doorThis combination is always randomly chosenThe buttons can be activated by physically pressing them with the controllerGet inside the escape shuttleI haven't made an end sequence yet for the game, so when the survivor gets into the escape shuttle, they just have to wait for the countdown to reach zero so the main ship self destructs, sending the monsters flying into spaceAfter that point, nothing will happen. In order to play again, you have to close the game (with alt+F4) and double click it
Controls
The monsters (xbox 360 controllers)
Left stick to moveX button to attack The survivor
Press the touchpads on both controllers and move both hands to walk.Exactly like this example
Grip buttons pick items and attaches them to the respective handOnly one item per handTrigger fires the flamethrower Final notes
This game is voiced by one of my friends in Spanish. As I said, I made this game for me and my friends to play together and have some laughs. The monsters are basically inside jokes, which is part of the reason why they are so crappily made.
There are also many more features I'd like to implement, and I will probably work on them, but sometime in the future; unless there's sizable interest in the game. If I see that this is something that people really enjoy, and that there's the possibility of it being worth the time, I would make a full game out of it.
PS - Sorry for the awkward ordered list centered alignment. There seems to be no way of fixing that. I'm manually setting the text to be left-aligned, but that doesn't work.
Update (11/08/2019)
Tweaked audio levelsMoved grenade pouch to a lower position Update (11/05/2019)
Added a new weapon "Light Baton"Activates with triggerDrains energy when activated and when hitting a monsterEnergy recharges slowly over timeAdded tutorial texts to starting areaAdded monster voice actingEnglish translationsReplaced ship audio/narrator with English voice actingTranslated all texts to EnglishAdded an original theme song by CaptainMonaja. Update (10/27/2019)
Fixed Hatcher's egg counterIt won't be able to spawn more than 3 eggs at the same time, and the egg counter will work correctly now when the player destroys an eggFixed Brain Eater's attack visual effects Update (10/26/2019)
Added two new monsters: Priest and HatcherPriest: AoE monster heal and VR player damageHatcher: Lays a maximum of 3 eggs that explode when the VR player gets too closeHatcher bug: sometimes can lay more than 3 eggsIn the future, the hatcher eggs won't explode but instead will spawn an AI controlled minion Update (10/25/2019)
Replaced the two monsters' 3D models and animationsMade models for two new monsters that will be added later Update (10/24/2019)
Added texturesAdded new 3D models Update (10/22/2019)
Added a main menu screenAdded pause and endgame menuAdded a pre-game monster selection screenAdded a proof-of-concept second map, which might be completely replaced at a later point Update (5/31/2018)
The core gameplay is now complete.
Added a pre-game room.The survivor spawns inside of a safe room, which is not visible to the monster playersTo exit the room, press the button next to the doorThe survivor will exit to a random part of the ship, and will be visible to the monstersFinished the end-gameWhen entering the escape ship, after guessing the secret code, the survivor now have to close the door of the escape shipThis is done by spinning a wheel next to the door. One spin will close the door completelyOnly after closing the door will the survivor be able to operate the shipThere's a lever that the survivor needs to grab and pull downIf the door wasn't properly closed, the player will hear an error soundIf the door is closed, then the escape ship will take off, and the survivor will be safeIf the explosion of the main ship happens while the survivor player is on the escape ship, they will start taking damage quickly until the door is closed and the ship takes off I also fixed a couple of bugs, including a problem where the flamethrower would not function in some systems.