SOULS are POWER!

  In SOUL TOWER, you take the reigns of an infamous sorcerer who has discovered a method of harnessing the latent energy imbued within the MORTAL SOUL. From atop your tower lair, you'll need to devise a gauntlet of cunning DEATH-TRAPS to prevent any unwanted guests from reaching your inner sanctum.

  There are 15 ROUNDS of intense arcade action to complete. Will YOU survive the onslaught?

  

Tower-Defense... with a TWIST!

Rather than activating as soon as an enemy steps nearby like in most tower-defense games, every trap you place in Soul Tower is PLAYER-ACTIVATED! That means there's no relying on automatic turrets to protect you this time around! You'll have to get your hands DIRTY!

  In this game, TIMING IS KEY! Enemies move quickly, and there are multiple floors of the tower you'll need to manage. Careful trap placement and skillful activation are required for success!

  

Your ARSENAL

There are FIVE different trap types, each with their own unique features and functions, and certain hazards can be used in combination for DEVASTATING results! Experiment and see which trap suits your playstyle the best!

  SPIKE TRAP

  SPIKE TRAP Skewers enemies above and below it in a flash! Good against groups of enemies.

  DART TRAP

   Fires one arrow at a time. Low cooldown makes this a dangerous hazard!

  SLIME FLOOR

   A surface consisting of thick slime. Slows enemies that walk over it.

  WARD EYE

   A faithful servant that alerts you when enemies are on the same floor as it.

  FLAMETHROWER

   Unleashes a cone of flame that burns enemies to a nice crisp. Jerky anyone?

  

Feedback is appreciated!

https://docs.google.com/forms/d/e/1FAIpQLSfg1krmd3ssnLexgdOnRvGTi1bHtkOnw_KAAIC0...

  We would love to develop this game further so any feedback you can provide is GREATLY appreciated! Did you have fun? How far did you get? Got any ideas? Let us know!!

  

Game Credits

DIRECTOR / PROGRAMMER -- Carter Greene

  LEAD ARTIST / ANIMATOR -- Kaiya Hietikko (Instagram @kaihieart)

  PROGRAMMING LEAD -- Daniel Douros

  DESIGN / SOUND -- Tony Savidis

Development log

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved