Featured on Forbes.com.

  Play as a guerrilla gardener in a grim and crumbling cyberpunk city, where you will plant gardens in abandoned buildings, water them with water gathered from burst pipes, collect seeds, avoid the police, and transform your city into a green solarpunk world. The game is inspired by the writing, art, and design movement known as solarpunk, which seeks to envision a realistic yet optimistic future based around sustainability.

  Playtime: About 10 minutes.

  Made for Professor Tom Ellman's MEDS/CMPU-376 course at Vassar College in collaboration with George Whiteside.

  //player.vimeo.com/video/336436418

  “The cities we have today are largely going to be the cities we have for hundreds of years. They will grow and sprawl where they can. They will retreat from the rising seas where they must. We cannot start anew from scratch. We must reuse and refurbish the built environment. To paraphrase Sterling, the wreckage of the unsustainable is our frontier. What we build never goes away; often it must be lived in.

  Solarpunk’s strategy should be to create pockets of progress and imagination within a larger political landscape of decay, deadlock and long emergency." From media.com “On the Political Dimensions of Solarpunk” https://medium.com/solarpunks/on-the-political-dimensions-of-solarpunk-c5a7b4bf8df4

  CREDITS:

  Made with Unity 3D.

  Additional programming George Whiteside.

  Game Music: Dragonfly by Quincas Moreira, courtesy of the Youtube Audio Library.

  Menu Music: "Better Days Ahead" by Eric Matyas.

  Sound Effects by Eric Matyas.

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