A very relaxed city builder about everyday magic and the magic of everyday life in a small idyllic town, filled with things that make us happy: parks, ice cream, friends and an easy to manage economy. We aim to create your own little world and chill there for a while.

  Developer Notes:

  Small Town Magic is played by dropping roads which enable you to put houses and attractions around them. You have to balance out the aim of having a high population, which acts as score while not going into disrepair and loosing the game if the funds are in negative for too long.

  The game features a Tetris like functionality where buildings come in a queue and the player is only aware of the current option and the next one. This was done to try and give an element of creativity through the limitation of not knowing what comes next and emphasizing the idea of not sprawling with a plan.

  There is also a giant cat in the town, which will open up more functionality as it comes, for now, it acts as a global happiness modifier and once the population is large enough, it starts costing money to keep around. It also leaves in an explosive fashion if the game is lost.

  The Linux build has not been tested since we currently lack the platform for it.

  Programming: Theodor F. Purcaru

  Graphics: Austeja M Vaicyte

  SFX provided by: Mikkel Anker Kolding

Development log

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