Platformer designed around a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery of a screen. Spinoff of speedrunner favourite Slow Mole for the NES (free on Itch.io).
You don't have to speedrun, but you'll want to...
The game autosaves your progress. Next time you play, you can warp to your last checkpoint from the start screen.
Try it in browser:
slowmole.chiplife.art
Coded in lua for the Pico 8 game engine. Playable as a standalone app for Windows/Mac/Linux/Rasberry Pi and in a browser. Fully playable with keyboard or touch controls but a controller is recommended (should be autodetected by the game).
Now also on png-cart or p8-file, for all platforms that run Pico 8 files.
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