NAME

  sig.null - socket drones manipulation progam.

  SYNOPSIS

  sig.null [OPTIONS, ...]

  DESCRIPTION

  sig.null

  uses internal directives to manipulate socket drones

  and solve information conflicts.

  OPTIONS

  -E --enter

  Chooses internal options or start conflict investigation.

  -l --leftarrow

  Navigation to the left direction on the conflict map.

  Move drone left (if controls not reconfigured).

  -r --rightarrow

  Navigation to the right direction on the conflict map.

  Move drone right (if controls not reconfigured).

  -u --uparrow

  Internal menu upwards navigation.

  Navigation to the up direction on the conflict map.

  Move drone upwards (if controls not reconfigured).

  -d --downarrow

  Internal menu downwards navigation.

  Navigation to the down direction on the conflict map.

  Move drone downwards (if controls not reconfigured).

  -a --space

  Starts conflict investigation.

  Interaction with objects (if controls not reconfigured).

  -z

  Undo last action if possible (if controls not reconfigured).

  NOTE: please, avoid time flow redirection.

  -r

  Rewinds all actions and reset conflict (if controls not reconfigured).

  NOTE: not affected by time flow manipulations.

  -q --escape

  Leave current conflict. Leave the conflicts map.

  CONFIGURATION

  Controls can be reconfigured via internal menu.

  Secured protocol can be used for GameJolt supporting.

  KNOWN ISSUES

  Dead end WARNING requires another solution.

  Use -r option to reset the conflict.

  Time flow redirection WARNING in some cases.

  Don't try redirect it backwards. Use -r option to reset the conflict.

  Impossible conflicts CAUTION!!!

  Don't try solve "Exceptions Storage" conflicts.

  This is special stack of unsolvable conflicts detected by ADC system.

  This sector will be closed in future.

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