While Croteam is busy making more prequels, I decided to make that sequel we've all been waiting for. It's time for Mental to die.

  "The Sequel" is a mod for classic Second Encounter, that adds loads of new features such as: 4 new weapons (Ghost Buster, Plasma Thrower, Devastator, Hydrogun), new gameplay mechanics (enhanced difficulty modifiers, secondary fire for some of the weapons), a huge new enemy roster (complete with advanced gibbing) and new tools for mappers (two new types of enemy spawner, new features for old entities and several new entities). This demo comes with its own demo map, along with an unfinished map pack, that's going to form the third episode of the upcoming four episode campaign. You can also check out the manual for story context and general tutorial for the new features and entities.

  I'm releasing this demo for three reasons. One, to showcase the features of the mod and build hype. Two, to test said new features on a large scale and gather feedback. And three, because I am past the point where I can do it alone. I need people who could help me with certain things.

  To be more specific, here's a list of things I need help with:

  - I need a 3D modeller, who could create some objects, like plants and other assorted map props. Perhaps, new enemy and weapon models (would be particularly cool to properly renovate the alpha enemies), but that's a lower priority.

  - A 2D artists, who could make icons. For the new weapons in particular. But I also wanna have a map screen, similar to the First and Second Encounter campaigns. Perhaps some additional eye candy, like menu background.

  - Mappers. For deathmatch maps, partially. I'd also like to outsource things like placing secrets and cutscenes, because I find them tedious to make. But if there's a way you can help out in the main campaign as well, or make additional map packs for the mod, that would be appreciated too.

  - Coders, who could clean up some of the mess I made. Some better precision and efficiency. Perhaps fixing bugs I wasn't able to.

  - Testers. Pretty self-explanatory.

  That is all. Full version coming in about a year or two. Have fun until then.

  -

  Manual

  Source Files

  -

  Credits:

  Mod created by JesterOfDestiny

  Coding:

  - JesterOfdestiny, SeriousAlexej, Rakanishu, Dreamy Cecil, Uni Musuotankarep, [Rocketers] Alex

  Mapping:

  - JesterOfdestiny, Rakanishu (demo map)

  Modelling:

  - T-ReXx, Ar2R-devil-PiNKy, Dr. Trigger, zorgpro2013, RCK5_WSG45.DOS, LevC, Kote, Mazuto, Rakanishu, Kirill Kotliar, Ded Kadath, VadikZ, OmiTheYellow, Row Video Games, drinfested, KingJohaan, coremort, MaxBugor, JesterOfDestiny, ThinkingOnPause, LG_Labian, ervislilaj, shiva3d, Constantin Os, Kelli Ray, God Appeasers, Poly by Google, Oleg Shuldiakov

  Music

  - Valery "Senmuth" Androsov, Aim To Head

  Sound design:

  - JesterOfDestiny, Mazzelmi, Maxsis_Specifications

  Textures:

  - JesterOfDestiny, Nifran Tay, Space Engine, Dall-E and other assorted AI image generators, RCK5_WSG45.DOS

  Additional

  - Zdzichu for the Alpha port

  - The303 for LithUnwrap

  - Andrey for the Blender tools

  - noam 2000 for the SS2 enemy ports

  Special thanks to:

  - Serious MkBewe, Thanadrax and everyone in the Serious Sam Classics Discord group

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