An in-development ASCII naval-themed game.
Features:
Manage your guns and men to sink or capture the enemies! Learn to position your ship using wind, use the best of the artillery you have on board, carefully prepare a boarding party and struggle to grapple the enemies!2 missions - a randomly generated naval fight scenario and pre-built finely balanced special scenario.Alpha-version of procedural world generation module included - you can create and browse your own Ocean World Of Thousand Islands. Future directions
The final goal is to create an open-world game with gameplay, utterly concentrated on trade, naval warfare and exploration. So far it has mostly only basics of naval warfare mechanics with demo-missions, and currently I am working on world generation. To summarize, the plan is to add sooner or later:
An open world with a lot of ports and full of other ships you can interact with: merchants, navy and of course, pirates.Complex economical system of trading between different islands, which merchant gameplay deep enough.Ship management: keep track of food, gunpowder, crew; repair and replace your artillery and other equipment. RPG elements: captain skills and crew experience.Quests and civilization reputation.Elements of fantasy, such as ancient krakens and other mystiries.Better battle mechanics, including abordage as a strategy mini-game Game is in development stage, and may contain bugs. Feel free to drop a email to [email protected] if you have any queries.
Development log
- Released!75 days ago
- It's Body Time89 days ago