Scramble 500

  This is a (successful) attempt by jotd to create a 1:1 port of the famous arcade game on Amiga 500 using 100% 68k assembly.

  REQUIRES:

  - any 68k CPU

  - Kickstart 1.3, 1MB memory

  - Kickstart 2.0, 1MB memory

  FEATURES:

  - original portrait layout, visual & sounds

  - faithful enemy behaviour & speed & increasing difficulty

  - 50 frames per second (PAL) even on a 68000 A500

  - all levels

  - joystick/joypad controlled (port 1) or keyboard controls (arrows + ctrl + alt), P pauses

  - 2 player mode (still using joystick in port 1)

  - 2/3 button joystick and CD32 joypad support

  - can run directly from shell or from whdload (fast machines/high-end configurations)

  CONTROLS:

  - joystick directions/arrows: move player

  - control/left alt/fire button/second button: start game

  - P/third button (3 joystick button)/play button (cd32): pause

  - F10 (or quitkey): quit (and save scores)

  - two button joystick/joypad: fire to shoot, second button to bomb

  - one button joystick: fire to shoot and bomb

  - when game is about to start (intro music playing), press any

  direction to change controls. If a cd32 joypad is connected, two button

  mode is selected by default. Also, if keyboard is used to launch bombs,

  it also selects two-button mode.

  If game is started using bomb or second button, two-button mode is also

  selected.

  - when the game prompts "one player only", move the joystick to switch to "two players"

  HOW TO PLAY:

  - all levels: shoot/bomb everything! don't miss fuel tanks to avoid running out of fuel

  - level 1: avoid landscape and flying rockets

  - level 2: shoot UFOs

  - level 3: avoid fireballs

  - level 4: same as 1, just more difficult

  - level 5: navigate up and down without hitting the walls

  - level 6: destroy base

  If you complete all the levels, game restarts at level 1, but this

  time fuel decreases faster.

  CREDITS:

  - Jean-Francois Fabre (aka jotd): code and gfx/sfx conversion

  - hajodick (EAB): game map rips from the arcade

  - Andrzej Dobrowolski (aka no9, from EAB): music & sfx loops (plus sfx advice)

  - Scott Tunstall: brilliant reverse engineering work of the arcade version

  - Frank Wille (aka phx): sfx/module player (and of course vasm assembler!)

  - ross (from EAB): help with screen centering

  - 125scratch: sprite rips https://www.spriters-resource.com/arcade/scramble

  - DanyPPC: icon

  - meynaf: random routine

  - eab.abime.net forum: useful advice, invaluable testing & support

  - konami: original game :)

  MINOR ISSUES:

  - level 4/5 filler bricks are inverted (brick then square) in the bottom section

  or is it the odd/even tile pattern? well, who cares? not me.

  - when a highscore is entered, the flashing doesn't work that well

  - fireball stage fireballs are flickering on some configs (maybe ok now)

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