— from the Greek sarx meaning “flesh”, and phagein meaning “to eat”.
Sarcophagus is a one-man game project in the sandbox/survival genre. It’s heavily inspired by the works of Sisyphus and the idea of the ennobling power of labor.
You start your lifespan in a shallow environment of (an allegory of) the cave and slowly work your way to a blooming garden by building and maintaining the cave’s ecosystem.
The game is deceptively empty at first, but make to mistake - you can populate it all by yourself.
By no means it’s a god sim, food always will be a problem (you must grow what you eat) and you’ll have to face some other human-specific limitations like an overwhelming urge to multitask, a pain of managing priorities, limited inventory space, absence of game’s wiki and author’s inability to communicate in good English.
The game is more on hardcore’ish/demanding/oldskool side of a spectrum and requires some exploration, learning and adjusting to its quirks.
It’s not a clone of anything, the purpose of creating the game was not an imitation of things I like but rather playing in a sandbox and looking at the ways things unfold. Sandbox game created as a sandbox project. So meta.
How to play:
Get Ice Shards.Knowledge is power. Inspect everything you can.Some items/blocks can be brought to The Machine for useful info and transformations - pay attention to ≈ sign.The Machine is your friend.
» Telegram channel with news and releases.
» Discord server with news and releases.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (28 total ratings) |
Author | Hunter Dyar |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Development log
- Input bug FixedJan 14, 2022