This game is a zombie survival rogue-lite, with heavy inspiration from Call of Duty's own zombie mode. It contains many elements taken from rogue lite games, including meta progression and procedurally generated content.

  Rogue Zombies is built on the skeleton of a much older project, Realm of the Dead, which can be found here: https://tylerdelange.itch.io/realm-of-the-dead. Over the last few months, I and a few others have worked to refine this gameplay loop into something actually worth presenting, which is where it is now.

  To play, download the attatched file, unzip it, and run Rogue Zombies.exe.

  Patch Notes:

  - Added new unlockable weapon, the Groza Piercer

  - Added basic keybind customization

  - Added new sounds for all weapons

  - Improved UI and Fonts

  - Added a vignette effect when aiming

  - Added an FOV shift when sprinting

  - Improved performance of enemy spawn system

  - Fixed issues related to certain upgrade unlocks only counting non-headshot kills

  - Fixed some typos and misleading info entries

  - Fixed some effect UI elements showing up when they shouldn't

  - Fixed enemy spawn rate increase at higher rounds

  Credits:

  Tyler DeLange: Team Lead, Game Designer, Programmer, Viewmodel Artist/Animator, Level Designer

  Gage Gayler: Programmer, Game Designer

  Tristen Christiano: Game Designer

  Jerrid Santiago: Game Designer

  Resources:

  Call of Duty Zombies: Sound Effects

  Synty Studios: Many assets

  DJMaeson: Arms viewmodel (https://sketchfab.com/3d-models/first-person-arms-e3c42c05b22944e5839deb8e003f09...)

  Weapon Sound Effects: SnakeFB

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