How to play: Arrow keys: Move; Grab the ball to score points; Leaving the ring shrinks it; When the ring disappears, you lose!
About
Made for the Trijam 215, final time was 2:53:13. The theme was "Get back in the ring!".Right now I'm really rusty on game development... So, I tried making something quite simple and short at first.
Credits Fonts used are here: Nimble Beasts Collective. Palette used was the Lemon-Lime.
Software used:
Godot Engine v3.5 Stable; LibreSprite v1.0-dev; LabChirp v1.60; Screen To Gif 2.31; GIMP v2.10.32.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | imaginaryrobot |
Genre | Action |
Made with | Adobe Photoshop, Unity, Maya |
Tags | 2D, Action RPG, Atmospheric, Real-Time, Sandbox, Sci-fi, Singleplayer, Space, Top-Down, Trading |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Patreon |
Development log
- Project Status UpdateMay 08, 2019
- Tomorrow, 4/16/19 - Stellar Nomad @ Space Game Junkie Podcast, Live!Apr 15, 2019
- Stellar Nomad - v0.2.3 [RELEASED]Mar 29, 2019
- New weapon VFX and Ship Death FX!Mar 16, 2019
- Art Polish - new planets, exploded ships, new weapon vfxMar 14, 2019
- Stealth, Sensors, and Navigation HazardsMar 09, 2019
- Gameplay Systems Design - Sensor Range and Heat SignatureFeb 28, 2019
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