Classic gameplay for modern players

Inspired off the great platformers of the 90's, RGB is an adventure platformer that delivers familiar yet fresh and challenging content. You control the character Bitman and explore various terrains, using the Polygons of Power to overcome enemies and obstacles in order to stop the corruption of Bitman's world.

  RGB is a passion project of mine that has been in the works since early 2020. The game is currently still in development but you can try the in-dev demo for free! Let me know what you think down below.

  

Polygons of Power

The Polygons of Power are extra-dimensional artifacts, each representing the three primary colors of light that grant Bitman a unique ability.

  Red Polygon

  The Red polygon allows for the usage of fireballs that home-in on enemies.

  Green Polygon The Green polygon greatly increases the height of the second jump while allowing a slow, controlled decent. While hovering, you can use a downward kick to gain air off enemies.

  Blue Polygon

  The Blue polygon allows the use of the instant-shield, which reflects projectiles, be used as an attack, and attracts energy fragments.

  All collectables in the final version will be optional, even the Polygons themselves through acquiring the bonus stage keys. This allows the player to either speed run through the game bypassing all the collectables, or encourage exploration to make the game easier and for those who want everything out of the experience.

  Music The soundtrack is composed by the amazing Bjorn Lynne, who has been in the industry for over 30 years and has worked with games such as the Worms series!

  Checkout his page: http://www.lynnemusic.com/

  Controls: Keyboard:

Left and Right Directional Keys Movement
XJump and double jump
ZKick, fireball, and shield (Depending on color)
AHeal self to full health (When energy bar is full)
Up  Directional KeyChange between Polygons
RRestart game
ESCQuit to desktop
Controller:
D-Pad or JoystickMovement
AJump and double jump
BKick, fireball, and shield (Depending on color)
XHeal self to full health (When energy bar is full)
YChange between Polygons
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